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Sample code

In the introduction we just imported an existing example application, but let's look at its internal and explain it.

py
from trame.app import get_server
from trame.ui.vuetify import SinglePageLayout
from trame.widgets import vuetify, vtk as vtk_widgets


class Cone:
    def __init__(self, server_or_name=None):
        self.server = get_server(server_or_name, client_type="vue2")
        self.ui = self._generate_ui()

    @property
    def ctrl(self):
        return self.server.controller

    @property
    def state(self):
        return self.server.state

    @property
    def resolution(self):
        return self.state.resolution

    @resolution.setter
    def resolution(self, v):
        with self.state:
            self.state.resolution = v

    def reset_resolution(self):
        self.resolution = 6

    def _generate_ui(self):
        with SinglePageLayout(self.server) as layout:
            layout.title.set_text("Trame demo")
            with layout.toolbar as toolbar:
                toolbar.dense = True
                vuetify.VSpacer()
                vuetify.VSlider(
                    v_model=("resolution", 6),
                    min=3,
                    max=60,
                    step=1,
                    hide_details=True,
                    style="max-width: 300px;",
                )
                with vuetify.VBtn(icon=True, click=self.reset_resolution):
                    vuetify.VIcon("mdi-lock-reset")
                with vuetify.VBtn(icon=True, click=self.ctrl.view_reset_camera):
                    vuetify.VIcon("mdi-crop-free")

            with layout.content:
                with vuetify.VContainer(fluid=True, classes="pa-0 fill-height"):
                    with vtk_widgets.VtkView() as view:
                        self.ctrl.view_reset_camera = view.reset_camera
                        with vtk_widgets.VtkGeometryRepresentation():
                            vtk_widgets.VtkAlgorithm(
                                vtk_class="vtkConeSource", state=("{ resolution }",)
                            )

            return layout


def main(**kwargs):
    cone = Cone()
    cone.server.start(**kwargs)


if __name__ == "__main__":
    main()
from trame.app import get_server
from trame.ui.vuetify import SinglePageLayout
from trame.widgets import vuetify, vtk as vtk_widgets


class Cone:
    def __init__(self, server_or_name=None):
        self.server = get_server(server_or_name, client_type="vue2")
        self.ui = self._generate_ui()

    @property
    def ctrl(self):
        return self.server.controller

    @property
    def state(self):
        return self.server.state

    @property
    def resolution(self):
        return self.state.resolution

    @resolution.setter
    def resolution(self, v):
        with self.state:
            self.state.resolution = v

    def reset_resolution(self):
        self.resolution = 6

    def _generate_ui(self):
        with SinglePageLayout(self.server) as layout:
            layout.title.set_text("Trame demo")
            with layout.toolbar as toolbar:
                toolbar.dense = True
                vuetify.VSpacer()
                vuetify.VSlider(
                    v_model=("resolution", 6),
                    min=3,
                    max=60,
                    step=1,
                    hide_details=True,
                    style="max-width: 300px;",
                )
                with vuetify.VBtn(icon=True, click=self.reset_resolution):
                    vuetify.VIcon("mdi-lock-reset")
                with vuetify.VBtn(icon=True, click=self.ctrl.view_reset_camera):
                    vuetify.VIcon("mdi-crop-free")

            with layout.content:
                with vuetify.VContainer(fluid=True, classes="pa-0 fill-height"):
                    with vtk_widgets.VtkView() as view:
                        self.ctrl.view_reset_camera = view.reset_camera
                        with vtk_widgets.VtkGeometryRepresentation():
                            vtk_widgets.VtkAlgorithm(
                                vtk_class="vtkConeSource", state=("{ resolution }",)
                            )

            return layout


def main(**kwargs):
    cone = Cone()
    cone.server.start(**kwargs)


if __name__ == "__main__":
    main()

Key take away

When a trame application is laid out like above, you can just run the following inside a cell to access it.

python
from module import App

app = App()
await app.ui.ready
app.ui
from module import App

app = App()
await app.ui.ready
app.ui

And in case you want to have a second instance independent of the first one, you can do

python
app2 = App('v2')
await app2.ui.ready
app2.ui
app2 = App('v2')
await app2.ui.ready
app2.ui

Changing application state

In trame you simply can change a state variable to see the change reflected in the UI. But when doing that in another cell, it does not seems to work. The reason is the same as when you update a state variable from an asynchronous task, you need to be explicit when the state synchronization needs to happen. A simpler way to do that is to use the state as context manager like below.

python
with app.state:
    app.state.resolution = 24
with app.state:
    app.state.resolution = 24

That is why in our setter we added such logic which allow us to simply call from anywhere

python
app.resolution = 32
app.resolution = 32

Create several small UI

python
from trame.app import get_server
from trame.widgets import html
from trame.ui.html import DivLayout

server = get_server()
state = server.state

def reset_slider():
    state.slider_a = 2

@state.change("slider_a")
def udpate_result(slider_a, **_):
    state.result = slider_a / 2

with DivLayout(server, 'a', height=30) as ui_a:
    html.Input(
        type="range", 
        min=-1, 
        max=50, 
        step=0.1, 
        v_model_number=("slider_a", 2), 
        style="width: 100%;",
    )

await ui_a.ready
ui_a
from trame.app import get_server
from trame.widgets import html
from trame.ui.html import DivLayout

server = get_server()
state = server.state

def reset_slider():
    state.slider_a = 2

@state.change("slider_a")
def udpate_result(slider_a, **_):
    state.result = slider_a / 2

with DivLayout(server, 'a', height=30) as ui_a:
    html.Input(
        type="range", 
        min=-1, 
        max=50, 
        step=0.1, 
        v_model_number=("slider_a", 2), 
        style="width: 100%;",
    )

await ui_a.ready
ui_a

Then you can create more ui on the same server

python
with DivLayout(server, 'b', height=30) as ui_b:
    html.Button(
        "Reset Value", 
        click=reset_slider,
    )
    html.Span("{{ slider_a }} / 2 = {{ result }}", style="margin-left: 2rem")

ui_b
with DivLayout(server, 'b', height=30) as ui_b:
    html.Button(
        "Reset Value", 
        click=reset_slider,
    )
    html.Span("{{ slider_a }} / 2 = {{ result }}", style="margin-left: 2rem")

ui_b

Multi-UI in Jupyter