export interface vtkEdgeLocator { /** * Remove all the edges previously added. */ initialize(): void;
/** * Returns the inserted edge or null if no edge was inserted. * @param {Number} pointId0 Edge first point id * @param {Number} pointId1 Edge last point id * @return {IEdge|null} an edge object ({ key, edgeId, value }) or null */ isInsertedEdge<T = unknown>( pointId0: number, pointId1: number ): Nullable<IEdge<T>>;
/** * Insert edge if it does not already exist. * Returns the existing or newly inserted edge. * * @param {Number} pointId0 Edge first point id * @param {Number} pointId1 Edge last point id * @param {unknown} value Optional value option * @return {IEdge|null} an edge object ({ key, edgeId, value }) or null * @see insertEdge() * @see isInsertedEdge() */ insertUniqueEdge<T>(pointId0: number, pointId1: number, value?: T): IEdge<T>;
/** * Insert edge. If the edge already exists, it is overwritten by this * new edge. You may verify that the edge did not previously exist with * `isInsertedEdge()`. * Returns the newly inserted edge. * @param {Number} pointId0 Edge first point id * @param {Number} pointId1 Edge last point id * @param {unknown} value Optional value option * @return {Edge|null} an edge object ({ key, edgeId, value }) or null * @seeisInsertedEdge * @seeinsertUniqueEdge */ insertEdge<T>(pointId0: number, pointId1: number, value?: T): IEdge<T>; }
// ---------------------------------------------------------------------------- // Static API // ----------------------------------------------------------------------------
/** * Method use to create a new instance of vtkEdgeLocator * @param {IEdgeLocatorInitialValues} [initialValues] for pre-setting some of its content */ exportfunctionnewInstance( initialValues?: IEdgeLocatorInitialValues ): vtkEdgeLocator;