Volume
Introduction
The OpenGL backend view node for a vtkVolume.
Methods
buildPass
Builds myself: resolve the render window, renderer and context, then adopt the renderable's mapper as a child.
| Argument | Type | Required | Description |
|---|---|---|---|
prepass | Yes |
extend
Method used to decorate a given object (publicAPI+model) with vtkOpenGLVolume characteristics.
| Argument | Type | Required | Description |
|---|---|---|---|
publicAPI | Yes | object on which methods will be bounds (public) | |
model | Yes | object on which data structure will be bounds (protected) | |
initialValues | IOpenGLVolumeInitialValues | No | (default: {}) |
getContext
getKeyMatrices
Recompute the model-to-world and normal matrices if the renderable moved.
newInstance
Method used to create a new instance of vtkOpenGLVolume.
| Argument | Type | Required | Description |
|---|---|---|---|
initialValues | IOpenGLVolumeInitialValues | No | for pre-setting some of its content |
queryPass
| Argument | Type | Required | Description |
|---|---|---|---|
prepass | Yes | ||
renderPass | vtkRenderPass | Yes |
setContext
| Argument | Type | Required | Description |
|---|---|---|---|
context | Yes |
traverseVolumePass
| Argument | Type | Required | Description |
|---|---|---|---|
renderPass | vtkRenderPass | Yes |
volumePass
Renders myself.
| Argument | Type | Required | Description |
|---|---|---|---|
prepass | Yes |