import macro from 'vtk.js/Sources/macros'; import vtkCell from 'vtk.js/Sources/Common/DataModel/Cell'; import * as vtkMath from 'vtk.js/Sources/Common/Core/Math'; import vtkLine from 'vtk.js/Sources/Common/DataModel/Line'; import vtkPlane from 'vtk.js/Sources/Common/DataModel/Plane';
function computeNormalDirection(v1, v2, v3, n) { const ax = v3[0] - v2[0]; const ay = v3[1] - v2[1]; const az = v3[2] - v2[2]; const bx = v1[0] - v2[0]; const by = v1[1] - v2[1]; const bz = v1[2] - v2[2];
n[0] = ay * bz - az * by; n[1] = az * bx - ax * bz; n[2] = ax * by - ay * bx; }
function computeNormal(v1, v2, v3, n) { computeNormalDirection(v1, v2, v3, n); const length = Math.sqrt(n[0] * n[0] + n[1] * n[1] + n[2] * n[2]); if (length !== 0.0) { n[0] /= length; n[1] /= length; n[2] /= length; } }
function intersectWithTriangle(p1, q1, r1, p2, q2, r2, tolerance = 1e-6) { let coplanar = false; const pt1 = []; const pt2 = []; const surfaceId = [];
const n1 = []; const n2 = [];
computeNormal(p1, q1, r1, n1); computeNormal(p2, q2, r2, n2); const s1 = -vtkMath.dot(n1, p1); const s2 = -vtkMath.dot(n2, p2);
const dist1 = [ vtkMath.dot(n2, p1) + s2, vtkMath.dot(n2, q1) + s2, vtkMath.dot(n2, r1) + s2, ];
if (dist1[0] * dist1[1] > tolerance && dist1[0] * dist1[2] > tolerance) { return { intersect: false, coplanar, pt1, pt2, surfaceId }; } const dist2 = [ vtkMath.dot(n1, p2) + s1, vtkMath.dot(n1, q2) + s1, vtkMath.dot(n1, r2) + s1, ];
if (dist2[0] * dist2[1] > tolerance && dist2[0] * dist2[2] > tolerance) { return { intersect: false, coplanar, pt1, pt2, surfaceId }; } if ( Math.abs(n1[0] - n2[0]) < 1e-9 && Math.abs(n1[1] - n2[1]) < 1e-9 && Math.abs(n1[2] - n2[2]) < 1e-9 && Math.abs(s1 - s2) < 1e-9 ) { coplanar = true; return { intersect: false, coplanar, pt1, pt2, surfaceId }; }
const pts1 = [p1, q1, r1]; const pts2 = [p2, q2, r2];
const n1n2 = vtkMath.dot(n1, n2); const a = (s1 - s2 * n1n2) / (n1n2 * n1n2 - 1.0); const b = (s2 - s1 * n1n2) / (n1n2 * n1n2 - 1.0); const p = [ a * n1[0] + b * n2[0], a * n1[1] + b * n2[1], a * n1[2] + b * n2[2], ]; const v = vtkMath.cross(n1, n2, []); vtkMath.normalize(v);
let index1 = 0; let index2 = 0; const t1 = []; const t2 = []; let ts1 = 50; let ts2 = 50; for (let i = 0; i < 3; i++) { const id1 = i; const id2 = (i + 1) % 3;
const val1 = vtkPlane.intersectWithLine(pts1[id1], pts1[id2], p2, n2); if (val1.intersection && val1.t > 0 - tolerance && val1.t < 1 + tolerance) { if (val1.t < 1 + tolerance && val1.t > 1 - tolerance) { ts1 = index1; } t1[index1++] = vtkMath.dot(val1.x, v) - vtkMath.dot(p, v); }
const val2 = vtkPlane.intersectWithLine(pts2[id1], pts2[id2], p1, n1); if (val2.intersection && val2.t > 0 - tolerance && val2.t < 1 + tolerance) { if (val2.t < 1 + tolerance && val2.t > 1 - tolerance) { ts2 = index2; } t2[index2++] = vtkMath.dot(val2.x, v) - vtkMath.dot(p, v); } }
if (index1 > 2) { index1--; const t12 = t1[2]; t1[2] = t1[ts1]; t1[ts1] = t12; } if (index2 > 2) { index2--; const t22 = t2[2]; t2[2] = t2[ts2]; t2[ts2] = t22; } if (index1 !== 2 || index2 !== 2) { return { intersect: false, coplanar, pt1, pt2, surfaceId }; }
if ( Number.isNaN(t1[0]) || Number.isNaN(t1[1]) || Number.isNaN(t2[0]) || Number.isNaN(t2[1]) ) { return { intersect: false, coplanar, pt1, pt2, surfaceId }; }
if (t1[0] > t1[1]) { const t11 = t1[1]; t1[1] = t1[0]; t1[0] = t11; } if (t2[0] > t2[1]) { const t21 = t2[1]; t2[1] = t2[0]; t2[0] = t21; } let tt1; let tt2; if (t1[1] < t2[0] || t2[1] < t1[0]) { return { intersect: false, coplanar, pt1, pt2, surfaceId }; } if (t1[0] < t2[0]) { if (t1[1] < t2[1]) { surfaceId[0] = 2; surfaceId[1] = 1; tt1 = t2[0]; tt2 = t1[1]; } else { surfaceId[0] = 2; surfaceId[1] = 2; tt1 = t2[0]; tt2 = t2[1]; } } else if (t1[1] < t2[1]) { surfaceId[0] = 1; surfaceId[1] = 1; tt1 = t1[0]; tt2 = t1[1]; } else { surfaceId[0] = 1; surfaceId[1] = 2; tt1 = t1[0]; tt2 = t2[1]; }
vtkMath.multiplyAccumulate(p, v, tt1, pt1); vtkMath.multiplyAccumulate(p, v, tt2, pt2);
return { intersect: true, coplanar, pt1, pt2, surfaceId }; }
export const STATIC = { computeNormalDirection, computeNormal, intersectWithTriangle, };
function vtkTriangle(publicAPI, model) { model.classHierarchy.push('vtkTriangle');
publicAPI.getCellDimension = () => 2; publicAPI.intersectWithLine = (p1, p2, tol, x, pcoords) => { const outObj = { subId: 0, t: Number.MAX_VALUE, intersect: 0, betweenPoints: false, }; pcoords[2] = 0.0; const closestPoint = []; const tol2 = tol * tol;
const pt1 = []; const pt2 = []; const pt3 = []; model.points.getPoint(0, pt1); model.points.getPoint(1, pt2); model.points.getPoint(2, pt3); const n = []; const weights = []; computeNormal(pt1, pt2, pt3, n); if (n[0] !== 0 || n[1] !== 0 || n[2] !== 0) { const plane = vtkPlane.intersectWithLine(p1, p2, pt1, n); outObj.betweenPoints = plane.betweenPoints; outObj.t = plane.t; x[0] = plane.x[0]; x[1] = plane.x[1]; x[2] = plane.x[2]; if (!plane.intersection) { pcoords[0] = 0.0; pcoords[1] = 0.0; outObj.intersect = 0; return outObj; }
const inside = publicAPI.evaluatePosition( x, closestPoint, pcoords, weights ); if (inside.evaluation >= 0) { if (inside.dist2 <= tol2) { outObj.intersect = 1; return outObj; } outObj.intersect = inside.evaluation; return outObj; } }
const dist2Pt1Pt2 = vtkMath.distance2BetweenPoints(pt1, pt2); const dist2Pt2Pt3 = vtkMath.distance2BetweenPoints(pt2, pt3); const dist2Pt3Pt1 = vtkMath.distance2BetweenPoints(pt3, pt1); if (!model.line) { model.line = vtkLine.newInstance(); } if (dist2Pt1Pt2 > dist2Pt2Pt3 && dist2Pt1Pt2 > dist2Pt3Pt1) { model.line.getPoints().setPoint(0, pt1); model.line.getPoints().setPoint(1, pt2); } else if (dist2Pt2Pt3 > dist2Pt3Pt1 && dist2Pt2Pt3 > dist2Pt1Pt2) { model.line.getPoints().setPoint(0, pt2); model.line.getPoints().setPoint(1, pt3); } else { model.line.getPoints().setPoint(0, pt3); model.line.getPoints().setPoint(1, pt1); }
const intersectLine = model.line.intersectWithLine(p1, p2, tol, x, pcoords); outObj.betweenPoints = intersectLine.betweenPoints; outObj.t = intersectLine.t; if (intersectLine.intersect) { const pt3Pt1 = []; const pt3Pt2 = []; const pt3X = []; for (let i = 0; i < 3; i++) { pt3Pt1[i] = pt1[i] - pt3[i]; pt3Pt2[i] = pt2[i] - pt3[i]; pt3X[i] = x[i] - pt3[i]; } pcoords[0] = vtkMath.dot(pt3X, pt3Pt1) / dist2Pt3Pt1; pcoords[1] = vtkMath.dot(pt3X, pt3Pt2) / dist2Pt2Pt3; outObj.intersect = 1; return outObj; }
pcoords[0] = 0.0; pcoords[1] = 0.0; outObj.intersect = 0; return outObj; };
publicAPI.evaluatePosition = (x, closestPoint, pcoords, weights) => { const outObj = { subId: 0, dist2: 0, evaluation: -1 }; let i; let j; const pt1 = []; const pt2 = []; const pt3 = []; const n = []; let fabsn; const rhs = []; const c1 = []; const c2 = []; let det = 0; let idx = 0; const indices = []; let dist2Point; let dist2Line1; let dist2Line2; let closest = []; const closestPoint1 = []; const closestPoint2 = []; const cp = [];
outObj.subId = 0; pcoords[2] = 0.0;
model.points.getPoint(1, pt1); model.points.getPoint(2, pt2); model.points.getPoint(0, pt3);
computeNormalDirection(pt1, pt2, pt3, n);
vtkPlane.generalizedProjectPoint(x, pt1, n, cp);
let maxComponent = 0.0; for (i = 0; i < 3; i++) { if (n[i] < 0) { fabsn = -n[i]; } else { fabsn = n[i]; } if (fabsn > maxComponent) { maxComponent = fabsn; idx = i; } }
for (j = 0, i = 0; i < 3; i++) { if (i !== idx) { indices[j++] = i; } }
for (i = 0; i < 2; i++) { rhs[i] = cp[indices[i]] - pt3[indices[i]]; c1[i] = pt1[indices[i]] - pt3[indices[i]]; c2[i] = pt2[indices[i]] - pt3[indices[i]]; } det = vtkMath.determinant2x2(c1, c2); if (det === 0.0) { pcoords[0] = 0.0; pcoords[1] = 0.0; outObj.evaluation = -1; return outObj; }
pcoords[0] = vtkMath.determinant2x2(rhs, c2) / det; pcoords[1] = vtkMath.determinant2x2(c1, rhs) / det;
weights[0] = 1 - (pcoords[0] + pcoords[1]); weights[1] = pcoords[0]; weights[2] = pcoords[1];
if ( weights[0] >= 0.0 && weights[0] <= 1.0 && weights[1] >= 0.0 && weights[1] <= 1.0 && weights[2] >= 0.0 && weights[2] <= 1.0 ) { if (closestPoint) { outObj.dist2 = vtkMath.distance2BetweenPoints(cp, x); closestPoint[0] = cp[0]; closestPoint[1] = cp[1]; closestPoint[2] = cp[2]; } outObj.evaluation = 1; } else { let t; if (closestPoint) { if (weights[1] < 0.0 && weights[2] < 0.0) { dist2Point = vtkMath.distance2BetweenPoints(x, pt3); dist2Line1 = vtkLine.distanceToLine(x, pt1, pt3, t, closestPoint1); dist2Line2 = vtkLine.distanceToLine(x, pt3, pt2, t, closestPoint2); if (dist2Point < dist2Line1) { outObj.dist2 = dist2Point; closest = pt3; } else { outObj.dist2 = dist2Line1; closest = closestPoint1; } if (dist2Line2 < outObj.dist2) { outObj.dist2 = dist2Line2; closest = closestPoint2; } for (i = 0; i < 3; i++) { closestPoint[i] = closest[i]; } } else if (weights[2] < 0.0 && weights[0] < 0.0) { dist2Point = vtkMath.distance2BetweenPoints(x, pt1); dist2Line1 = vtkLine.distanceToLine(x, pt1, pt3, t, closestPoint1); dist2Line2 = vtkLine.distanceToLine(x, pt1, pt2, t, closestPoint2); if (dist2Point < dist2Line1) { outObj.dist2 = dist2Point; closest = pt1; } else { outObj.dist2 = dist2Line1; closest = closestPoint1; } if (dist2Line2 < outObj.dist2) { outObj.dist2 = dist2Line2; closest = closestPoint2; } for (i = 0; i < 3; i++) { closestPoint[i] = closest[i]; } } else if (weights[1] < 0.0 && weights[0] < 0.0) { dist2Point = vtkMath.distance2BetweenPoints(x, pt2); dist2Line1 = vtkLine.distanceToLine(x, pt2, pt3, t, closestPoint1); dist2Line2 = vtkLine.distanceToLine(x, pt1, pt2, t, closestPoint2); if (dist2Point < dist2Line1) { outObj.dist2 = dist2Point; closest = pt2; } else { outObj.dist2 = dist2Line1; closest = closestPoint1; } if (dist2Line2 < outObj.dist2) { outObj.dist2 = dist2Line2; closest = closestPoint2; } for (i = 0; i < 3; i++) { closestPoint[i] = closest[i]; } } else if (weights[0] < 0.0) { const lineDistance = vtkLine.distanceToLine( x, pt1, pt2, closestPoint ); outObj.dist2 = lineDistance.distance; } else if (weights[1] < 0.0) { const lineDistance = vtkLine.distanceToLine( x, pt2, pt3, closestPoint ); outObj.dist2 = lineDistance.distance; } else if (weights[2] < 0.0) { const lineDistance = vtkLine.distanceToLine( x, pt1, pt3, closestPoint ); outObj.dist2 = lineDistance.distance; } } outObj.evaluation = 0; }
return outObj; };
publicAPI.evaluateLocation = (pcoords, x, weights) => { const p0 = []; const p1 = []; const p2 = []; model.points.getPoint(0, p0); model.points.getPoint(1, p1); model.points.getPoint(2, p2); const u3 = 1.0 - pcoords[0] - pcoords[1];
for (let i = 0; i < 3; i++) { x[i] = p0[i] * u3 + p1[i] * pcoords[0] + p2[i] * pcoords[1]; }
weights[0] = u3; weights[1] = pcoords[0]; weights[2] = pcoords[1]; };
publicAPI.getParametricDistance = (pcoords) => { let pDist; let pDistMax = 0.0; const pc = []; pc[0] = pcoords[0]; pc[1] = pcoords[1]; pc[2] = 1.0 - pcoords[0] - pcoords[1];
for (let i = 0; i < 3; i++) { if (pc[i] < 0.0) { pDist = -pc[i]; } else if (pc[i] > 1.0) { pDist = pc[i] - 1.0; } else { pDist = 0.0; } if (pDist > pDistMax) { pDistMax = pDist; } } return pDistMax; }; }
const DEFAULT_VALUES = {};
export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues);
vtkCell.extend(publicAPI, model, initialValues);
vtkTriangle(publicAPI, model); }
export const newInstance = macro.newInstance(extend, 'vtkTriangle');
export default { newInstance, extend, ...STATIC };
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