vtkTexture - handles properties associated with a texture map
Description
vtkTexture is an object that handles loading and binding of texture maps. It obtains its data from an input image data dataset type. Thus you can create visualization pipelines to read, process, and construct textures. Note that textures will only work if texture coordinates are also defined, and if the rendering system supports texture.
Instances of vtkTexture are associated with actors via the actor’s SetTexture() method. Actors can share texture maps (this is encouraged to save memory resources.)
.SECTION Caveats
If six inputs are provided this texture will be treated as a cube texture.
Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range.
EdgeCLamp
Turn on/off the clamping of the texture map when the texture coords extend beyond the [0,1] range. Only used when Repeat is off, and edge clamping is supported by the graphics card.
Interpolate
Turn on/off linear interpolation of the texture map when rendering.