KeyboardCameraManipulator

Source

index.js
import macro from 'vtk.js/Sources/macros';
import vtkBoundingBox from 'vtk.js/Sources/Common/DataModel/BoundingBox';
import vtkCompositeKeyboardManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeKeyboardManipulator';
import * as vtkMath from 'vtk.js/Sources/Common/Core/Math';

const { vtkErrorMacro } = macro;

const ANIMATION_REQUESTER = 'vtkKeyboardCameraManipulator';

// ----------------------------------------------------------------------------
// vtkKeyboardCameraManipulator methods
// ----------------------------------------------------------------------------

function vtkKeyboardCameraManipulator(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkKeyboardCameraManipulator');

const internal = {
keysDown: [],
direction: [0, 0, 0],
skipUpdateDirection: false,
animationSub: null,
cameraModifiedSub: null,
};

//--------------------------------------------------------------------------

publicAPI.inMotion = () => internal.animationSub !== null;

//--------------------------------------------------------------------------

publicAPI.resetMovementSpeed = () => {
// Reset the movement speed to be proportional to the longest length
// of the renderer's bounds.
const { renderer } = model;

const bounds = renderer.computeVisiblePropBounds();

// Just a number that seems to work okay for our examples...
const divisor = 500;
model.movementSpeed = vtkBoundingBox.getMaxLength(bounds) / divisor;
};

//--------------------------------------------------------------------------

publicAPI.startMovement = () => {
if (publicAPI.inMotion()) {
vtkErrorMacro('Camera is already in motion!');
return;
}

if (model.movementSpeed === null) {
publicAPI.resetMovementSpeed();
}

const { interactor, renderer } = model;

const move = () => {
if (internal.keysDown.length === 0) {
return;
}

// No need to update the direction when we move the camera here...
internal.skipUpdateDirection = true;
publicAPI.moveCamera(
renderer.getActiveCamera(),
internal.direction,
model.movementSpeed
);

renderer.resetCameraClippingRange();

if (interactor.getLightFollowCamera()) {
renderer.updateLightsGeometryToFollowCamera();
}
internal.skipUpdateDirection = false;
};

publicAPI.calculateCurrentDirection();

const camera = renderer.getActiveCamera();
// If the camera gets modified elsewhere, let's update the direction
internal.cameraModifiedSub = camera.onModified(
publicAPI.calculateCurrentDirection
);

interactor.requestAnimation(ANIMATION_REQUESTER);
internal.animationSub = interactor.onAnimation(() => move());
};

//--------------------------------------------------------------------------

publicAPI.endMovement = () => {
if (internal.animationSub) {
internal.animationSub.unsubscribe();
internal.animationSub = null;
}

model._interactor.cancelAnimation(ANIMATION_REQUESTER);

if (internal.cameraModifiedSub) {
internal.cameraModifiedSub.unsubscribe();
internal.cameraModifiedSub = null;
}
};

//--------------------------------------------------------------------------

publicAPI.calculateCurrentDirection = () => {
if (internal.skipUpdateDirection) {
return;
}

// Reset
internal.direction = [0, 0, 0];

const { renderer } = model;

if (!renderer) {
return;
}

const camera = renderer.getActiveCamera();
if (!camera) {
return;
}

if (internal.keysDown.length === 0) {
return;
}

let directions = internal.keysDown.map((key) =>
publicAPI.getDirectionFromKey(key, camera)
);
directions = directions.filter((item) => item);

if (directions.length === 0) {
return;
}

const netDirection = directions.reduce((a, b) => {
vtkMath.add(a, b, b);
return b;
});

vtkMath.normalize(netDirection);

internal.direction = netDirection;
};

//--------------------------------------------------------------------------

publicAPI.getDirectionFromKey = (key, camera) => {
let direction;

if (model.moveForwardKeys.includes(key)) {
// Move forward
direction = camera.getDirectionOfProjection();
} else if (model.moveLeftKeys.includes(key)) {
// Move left
const dirProj = camera.getDirectionOfProjection();
direction = [0, 0, 0];
vtkMath.cross(camera.getViewUp(), dirProj, direction);
} else if (model.moveBackwardKeys.includes(key)) {
// Move backward
direction = camera.getDirectionOfProjection().map((e) => -e);
} else if (model.moveRightKeys.includes(key)) {
// Move right
const dirProj = camera.getDirectionOfProjection();
direction = [0, 0, 0];
vtkMath.cross(dirProj, camera.getViewUp(), direction);
} else if (model.moveUpKeys.includes(key)) {
// Move up
direction = camera.getViewUp();
} else if (model.moveDownKeys.includes(key)) {
// Move down
direction = camera.getViewUp().map((e) => -e);
} else {
return undefined;
}

vtkMath.normalize(direction);

return direction;
};

//--------------------------------------------------------------------------

publicAPI.moveCamera = (camera, direction, speed) => {
const position = camera.getPosition();
const focalPoint = camera.getFocalPoint();

camera.setFocalPoint(
focalPoint[0] + direction[0] * speed,
focalPoint[1] + direction[1] * speed,
focalPoint[2] + direction[2] * speed
);

camera.setPosition(
position[0] + direction[0] * speed,
position[1] + direction[1] * speed,
position[2] + direction[2] * speed
);
};

//--------------------------------------------------------------------------

publicAPI.onKeyPress = (interactor, renderer, key) => {};

//--------------------------------------------------------------------------

publicAPI.onKeyDown = (interactor, renderer, key) => {
if (!internal.keysDown.includes(key)) {
internal.keysDown.push(key);
publicAPI.calculateCurrentDirection();
}

if (!publicAPI.inMotion()) {
Object.assign(model, { interactor, renderer });
publicAPI.startMovement();
}
};

//--------------------------------------------------------------------------

publicAPI.onKeyUp = (interactor, renderer, key) => {
// The following is case insensitive for when the user
// presses/releases the shift key while this key is down.
internal.keysDown = internal.keysDown.filter(
(item) => item.toUpperCase() !== key.toUpperCase()
);
publicAPI.calculateCurrentDirection();

if (internal.keysDown.length === 0) {
publicAPI.endMovement();
}
};
}

// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------

const DEFAULT_VALUES = {
// The movementSpeed is the magnitude of the camera translation
// for each animation frame (which occur each 1/60 second)
// If null, publicAPI.resetMovementSpeed() will be called when
// movement starts.
movementSpeed: null,
moveForwardKeys: ['w', 'W', 'ArrowUp'],
moveLeftKeys: ['a', 'A', 'ArrowLeft'],
moveBackwardKeys: ['s', 'S', 'ArrowDown'],
moveRightKeys: ['d', 'D', 'ArrowRight'],
moveUpKeys: [' '],
moveDownKeys: ['Shift'],
interactor: null,
renderer: null,
};

// ----------------------------------------------------------------------------

export function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);

// Inheritance
macro.obj(publicAPI, model);
vtkCompositeKeyboardManipulator.extend(publicAPI, model, initialValues);

// Create get-set macros
macro.setGet(publicAPI, model, [
'movementSpeed',
'moveForwardKeys',
'moveLeftKeys',
'moveBackwardKeys',
'moveRightKeys',
'moveUpKeys',
'moveDownKeys',
'interactor',
'renderer',
]);

// Object specific methods
vtkKeyboardCameraManipulator(publicAPI, model);
}

// ----------------------------------------------------------------------------

export const newInstance = macro.newInstance(
extend,
'vtkKeyboardCameraManipulator'
);

// ----------------------------------------------------------------------------

export default { newInstance, extend };