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VolumeMapper

Introduction

vtkVolumeMapper inherits from vtkMapper. A volume mapper that performs ray casting on the GPU using fragment programs.

Methods

createRadonTransferFunction

Create an absorption transfer function to set to the mapper when blend mode is RADON. The transfer function is a linear ramp between the lowest material with absorption and the material with maximum absorption. Voxel values lower than the lowest material with absorption will have no absorption associated. Voxel values higher than the maximum absorbent material will have the same absorption than the max absorbent material. The associated color transfer function is typically black to white between 0 and 1. An alternative is to create your own transfer function with HU/absorption pairs. e.g. const ofun = vtkPiecewiseFunction.newInstance(); ofun.addPointLong(-1000,0, 1, 1); // air, "1, 1)" to flatten the function ofun.addPoint(-10, 0.01); // fat ofun.addPoint(-10, 0.015); // water ofun.addPointLong(1000, 0.03, 1, 1); // bone ofun.addPoint(3000, 1); // silver

ArgumentTypeRequiredDescription
firstAbsorbentMaterialHounsfieldValue:numberYesDefine minimum voxel value (in hounsfield unit) with non zero absorption (e.g. water (0), fat(-10)...). Any voxel value lower than this parameter will have no absorption (absorption === 0)
firstAbsorbentMaterialAbsorption:numberYesAbsorption attributed to voxels with firstAbsorbentMaterialHounsfieldValue (e.g. 0 or 0.01)
maxAbsorbentMaterialHounsfieldValue:numberYesDefine maximum voxel value (in hounsfield unit) with increasing absorption (e.g. bone (1000))
maxAbsorbentMaterialAbsorption:numberYesAbsorption attributed to voxels >= maxAbsorbentMaterialHounsfieldValue (e.g. 0.03)
outputTransferFunction:vtkPiecewiseFunctionYesTo provide optionally to avoid instantiating a new transfer function each time.

extend

Method use to decorate a given object (publicAPI+model) with vtkVolumeMapper characteristics.

ArgumentTypeRequiredDescription
publicAPIYesobject on which methods will be bounds (public)
modelYesobject on which data structure will be bounds (protected)
initialValuesIVolumeMapperInitialValuesNo(default: {})

getAutoAdjustSampleDistances

getBlendMode

getBlendModeAsString

getBounds

Get the bounds for this mapper as [xmin, xmax, ymin, ymax,zmin, zmax].

getColorTextureWidth

Get the color texture width.

getImageSampleDistance

Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. T

getInitialInteractionScale

Get at what scale the quality is reduced when interacting for the first time with the volume It should should be set before any call to render for this volume The higher the scale is, the lower the quality of rendering is during interaction

getInteractionSampleDistanceFactor

Get by how much the sample distance should be increased when interacting This feature is only implemented in the OpenGL volume mapper

getLabelOutlineTextureWidth

Get the label outline texture width.

getMaximumSamplesPerRay

getOpacityTextureWidth

Get the opacity texture width.

getSampleDistance

Get the distance between samples used for rendering

getVolumeShadowSamplingDistFactor

Get the multipler for volume shadow sampling distance

newInstance

Method use to create a new instance of vtkVolumeMapper

setAutoAdjustSampleDistances

ArgumentTypeRequiredDescription
autoAdjustSampleDistancesYes

setBlendMode

Set blend mode to COMPOSITE_BLEND

ArgumentTypeRequiredDescription
blendModeBlendModeYes

setBlendModeToAverageIntensity

Set blend mode to AVERAGE_INTENSITY_BLEND

setBlendModeToComposite

Set blend mode to COMPOSITE_BLEND

setBlendModeToMaximumIntensity

Set blend mode to MAXIMUM_INTENSITY_BLEND

setBlendModeToMinimumIntensity

Set blend mode to MINIMUM_INTENSITY_BLEND

setBlendModeToRadonTransform

Set blend mode to RADON_TRANSFORM_BLEND

setColorTextureWidth

Set the color texture width.

The default width (1024) should be fine in most instances. Only set this property if your color transfer function range width is larger than 1024.

A reasonable max texture size would be either 2048 or 4096, as those widths are supported by the vast majority of devices. Any width larger than that will have issues with device support.

Specifying a width that is less than or equal to 0 will use the largest possible texture width on the device. Use this with caution! The max texture width of one device may not be the same for another device.

You can find more information about supported texture widths at the following link: https://web3dsurvey.com/webgl/parameters/MAX_TEXTURE_SIZE

ArgumentTypeRequiredDescription
widthNumberYesthe texture width (defaults to 1024)

setImageSampleDistance

ArgumentTypeRequiredDescription
imageSampleDistanceYes

setInitialInteractionScale

ArgumentTypeRequiredDescription
initialInteractionScaleYes

setInteractionSampleDistanceFactor

ArgumentTypeRequiredDescription
interactionSampleDistanceFactorYes

setLabelOutlineTextureWidth

Set the label outline texture width.

The default width (1024) should be fine in most instances. Only set this property if you have more than 1024 labels that you want to render with thickness.

A reasonable max texture size would be either 2048 or 4096, as those widths are supported by the vast majority of devices. Any width larger than that will have issues with device support.

Specifying a width that is less than or equal to 0 will use the largest possible texture width on the device. Use this with caution! The max texture width of one device may not be the same for another device.

You can find more information about supported texture widths at the following link: https://web3dsurvey.com/webgl/parameters/MAX_TEXTURE_SIZE

ArgumentTypeRequiredDescription
widthNumberYesthe texture width (defaults to 1024)

setMaximumSamplesPerRay

ArgumentTypeRequiredDescription
maximumSamplesPerRayYes

setOpacityTextureWidth

Set the opacity texture width.

The default width (1024) should be fine in most instances. Only set this property if your opacity function range width is larger than 1024.

ArgumentTypeRequiredDescription
widthNumberYesthe texture width (defaults to 1024)

setSampleDistance

Get the distance between samples used for rendering

ArgumentTypeRequiredDescription
sampleDistanceYes

setVolumeShadowSamplingDistFactor

Set the multipler for volume shadow sampling distance. This function is only effective when volumeScatterBlendCoef is greater than 0. For VSSampleDistanceFactor >= 1.0, volume shadow sampling distance = VSSampleDistanceFactor * SampleDistance.

ArgumentTypeRequiredDescription
VSSampleDistanceFactorYes

update