CubeAxesActor

Source

index.js
import * as macro from 'vtk.js/Sources/macros';
import vtkCubeAxesActor from 'vtk.js/Sources/Rendering/Core/CubeAxesActor';
import vtkViewNode from 'vtk.js/Sources/Rendering/SceneGraph/ViewNode';

import { registerOverride } from 'vtk.js/Sources/Rendering/OpenGL/ViewNodeFactory';

// ----------------------------------------------------------------------------
// vtkOpenGLCubeAxesActor methods
// ----------------------------------------------------------------------------

function vtkOpenGLCubeAxesActor(publicAPI, model) {
model.classHierarchy.push('vtkOpenGLCubeAxesActor');

// Builds myself.
publicAPI.buildPass = (prepass) => {
if (prepass) {
model._openGLRenderer =
publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
model._openGLRenderWindow = model._openGLRenderer.getParent();

if (!model.CubeAxesActorHelper.getRenderable()) {
model.CubeAxesActorHelper.setRenderable(model.renderable);
}

publicAPI.prepareNodes();
publicAPI.addMissingNode(model.CubeAxesActorHelper.getTmActor());
publicAPI.addMissingNode(model.renderable.getGridActor());
publicAPI.removeUnusedNodes();
}
};

publicAPI.opaquePass = (prepass, renderPass) => {
if (prepass) {
const camera = model._openGLRenderer
? model._openGLRenderer.getRenderable().getActiveCamera()
: null;
const tsize = model._openGLRenderer.getTiledSizeAndOrigin();

model.CubeAxesActorHelper.updateAPISpecificData(
[tsize.usize, tsize.vsize],
camera,
model._openGLRenderWindow.getRenderable()
);
}
};
}

// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------

const DEFAULT_VALUES = {};

// ----------------------------------------------------------------------------

export function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);

// Inheritance
vtkViewNode.extend(publicAPI, model, initialValues);

model.CubeAxesActorHelper = vtkCubeAxesActor.newCubeAxesActorHelper();

// Object methods
vtkOpenGLCubeAxesActor(publicAPI, model);
}

// ----------------------------------------------------------------------------

export const newInstance = macro.newInstance(extend, 'vtkOpenGLCubeAxesActor');

// ----------------------------------------------------------------------------

export default { newInstance, extend };

// Register ourself to OpenGL backend if imported
registerOverride('vtkCubeAxesActor', newInstance);