Prop

Introduction

vtkProp is an abstract superclass for any objects that can exist in a
rendered scene (either 2D or 3D). Instances of vtkProp may respond to
various render methods (e.g., RenderOpaqueGeometry()). vtkProp also
defines the API for picking, LOD manipulation, and common instance
variables that control visibility, picking, and dragging.

Methods

addEstimatedRenderTime

Argument Type Required Description
estimatedRenderTime Yes

addTexture

Argument Type Required Description
texture vtkTexture Yes The vtkTexture instance.

extend

Method use to decorate a given object (publicAPI+model) with vtkProp characteristics.

Argument Type Required Description
publicAPI Yes object on which methods will be bounds (public)
model Yes object on which data structure will be bounds (protected)
initialValues IPropInitialValues No (default: {})

getActors

To be reimplemented by subclasses.
For some exporters and other other operations we must be able
to collect all the actors or volumes.

getActors2D

Not implemented yet

getAllocatedRenderTime

getCoordinateSystem

Get the coordinate system this prop is defined in.

getDragable

Get the value of the dragable instance variable.

getEstimatedRenderTime

The value is returned in seconds. For simple geometry the accuracy may not be great
due to buffering. For ray casting, which is already multi-resolution,
the current resolution of the image is factored into the time. We need the viewport
for viewing parameters that affect timing. The no-arguments version simply returns the value of the variable with no estimation.

getNestedDragable

Combine dragabe property with optional ancestor props dragable properties.
It is used to decide whether the prop can be mouse dragged.

getNestedPickable

Combine pickable property with optional ancestor props pickable properties.
It is used to decide whether the prop should be rendered during a selection rendering.

getNestedProps

getNestedVisibility

Combine visibility property with optional ancestor props visibility properties.
It is used to decide whether the prop should be rendered.

getParentProp

Return parent prop set by setParentProp

getPickable

Get the pickable instance variable.

getRedrawMTime

Return the mtime of anything that would cause the rendered image to appear differently.
Usually this involves checking the mtime of the prop plus anything else it depends on such as properties,
textures etc.

getRendertimemultiplier

getSupportsSelection

getTextures

getUseBounds

getVisibility

Get visibility of this vtkProp.

getVolumes

Not implemented yet

hasKey

Not Implemented yet

hasTexture

Argument Type Required Description
texture vtkTexture Yes The vtkTexture instance.

newInstance

Method use to create a new instance of vtkProp

Argument Type Required Description
initialValues IPropInitialValues No for pre-setting some of its content

pick

Not Implemented yet
Method fires PickEvent if the prop is picked.

removeAllTextures

removeTexture

Argument Type Required Description
texture vtkTexture Yes The vtkTexture instance.

restoreEstimatedRenderTime

This method is used to restore that old value should the render be aborted.

setAllocatedRenderTime

Argument Type Required Description
allocatedRenderTime Yes

setCoordinateSystem

Set the coordinate system that this prop’s data should be in.
Once the prop has applied any modifiers such as position, orientation
userMatrix the resulting values will be treated as in the specified
coordinate system.
Not all mappers support all coordinate systems.

Argument Type Required Description
coordinateSystem CoordinateSystem Yes

setCoordinateSystemToDisplay

Indicate that this prop’s data should be in display coordinates.
Once the prop has applied any modifiers such as position, orientation
userMatrix the resulting values will be treated as in pixel coordinates.
That is pixel coordinate with 0,0 in the lower left of the viewport
and a z range of -1 at the near plane and 1 at the far.
Not all mappers support all coordinate systems.

setCoordinateSystemToWorld

Indicate that this prop’s data should be in world coordinates.
Once the prop has applied any modifiers such as position, orientation
userMatrix the resulting values will be treated as in world coordinates.
Not all mappers support all coordinate systems.

setDragable

Set whether prop is dragable.
Even if true, prop may not be dragable if an ancestor prop is not dragable.

Argument Type Required Description
dragable Yes

setEstimatedRenderTime

Argument Type Required Description
estimatedRenderTime Yes

setParentProp

Set parent prop used by combineVisibility(), combinePickable(), combineDragable()

Argument Type Required Description
parentProp Yes

setPickable

Set whether prop is pickable.
Even if true, prop may not be pickable if an ancestor prop is not pickable.

Argument Type Required Description
pickable Yes

setRenderTimeMultiplier

This is used for culling and is a number between 0 and 1. It is used to create the allocated render time value.

Argument Type Required Description
renderTimeMultiplier Number Yes

setUseBounds

In case the Visibility flag is true, tell if the bounds of this prop should be taken into
account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera().

Argument Type Required Description
useBounds Yes

setVisibility

Set whether prop is visible.
Even if true, prop may not be visible if an ancestor prop is not visible.

Argument Type Required Description
visibility Yes

Source

Constants.d.ts
export declare enum CoordinateSystem {
WORLD = 0,
DISPLAY = 1,
}

declare const _default: {
CoordinateSystem: typeof CoordinateSystem;
};
export default _default;
Constants.js
export const CoordinateSystem = {
DISPLAY: 0,
WORLD: 1,
};

export default {
CoordinateSystem,
};
index.d.ts
import { vtkObject } from "../../../interfaces";
import vtkActor from "../Actor";
import vtkActor2D from "../Actor2D";
import vtkTexture from "../Texture";
import vtkVolume from "../Volume";
import { CoordinateSystem } from "./Constants";


export interface IPropInitialValues {
visibility?: boolean;
pickable?: boolean;
dragable?: boolean;
useBounds?: boolean;
allocatedRenderTime?: number;
estimatedRenderTime?: number;
savedEstimatedRenderTime?: number;
renderTimeMultiplier?: number;
textures?: vtkTexture[];
}

export interface vtkProp extends vtkObject {

/**
*
* @param estimatedRenderTime
*/
addEstimatedRenderTime(estimatedRenderTime: number): void;

/**
* To be reimplemented by subclasses.
* For some exporters and other other operations we must be able
* to collect all the actors or volumes.
*/
getActors(): vtkActor[];

/**
* Not implemented yet
*/
getActors2D(): vtkActor2D[];

/**
* Get the coordinate system this prop is defined in.
*/
getCoordinateSystem(): CoordinateSystem;

/**
* Get the value of the dragable instance variable.
* @see getNestedDragable
* @see getPickable
*/
getDragable(): boolean;

/**
* Combine dragabe property with optional ancestor props dragable properties.
* It is used to decide whether the prop can be mouse dragged.
* @see getDragable
* @see getParentProp
*/
getNestedDragable(): boolean;

/**
* Get visibility of this vtkProp.
* @see getNestedVisibility
* @see getPickable
*/
getVisibility(): boolean;

/**
* Combine visibility property with optional ancestor props visibility properties.
* It is used to decide whether the prop should be rendered.
* @see getVisibility
* @see getParentProp
*/
getNestedVisibility(): boolean;

/**
* Get the pickable instance variable.
* @see getNestedPickable
* @see getDragable
*/
getPickable(): boolean;

/**
* Combine pickable property with optional ancestor props pickable properties.
* It is used to decide whether the prop should be rendered during a selection rendering.
* @see getPickable
* @see getParentProp
*/
getNestedPickable(): boolean;

/**
* Return the mtime of anything that would cause the rendered image to appear differently.
* Usually this involves checking the mtime of the prop plus anything else it depends on such as properties,
* textures etc.
*/
getRedrawMTime(): number

/**
*
*/
getRendertimemultiplier(): number;

/**
* The value is returned in seconds. For simple geometry the accuracy may not be great
* due to buffering. For ray casting, which is already multi-resolution,
* the current resolution of the image is factored into the time. We need the viewport
* for viewing parameters that affect timing. The no-arguments version simply returns the value of the variable with no estimation.
*/
getEstimatedRenderTime(): number;

/**
*
*/
getAllocatedRenderTime(): number;

/**
*
*/
getNestedProps(): any;

/**
* Return parent prop set by setParentProp
* @see setParentProp
*/
getParentProp(): vtkProp;

/**
*
* Not implemented yet
*/
getVolumes(): vtkVolume[];

/**
*
*/
getUseBounds(): boolean;

/**
*
*/
getSupportsSelection(): boolean;

/**
*
*/
getTextures(): vtkTexture[];

/**
*
* @param {vtkTexture} texture The vtkTexture instance.
*
*/
hasTexture(texture: vtkTexture): boolean;

/**
*
* @param {vtkTexture} texture The vtkTexture instance.
*/
addTexture(texture: vtkTexture): void;

/**
*
* @param {vtkTexture} texture The vtkTexture instance.
*/
removeTexture(texture: vtkTexture): void;

/**
*
*/
removeAllTextures(): void;

/**
* This method is used to restore that old value should the render be aborted.
*/
restoreEstimatedRenderTime(): void;

/**
*
* @param allocatedRenderTime
*/
setAllocatedRenderTime(allocatedRenderTime: number): void;

/**
* Set the coordinate system that this prop's data should be in.
* Once the prop has applied any modifiers such as position, orientation
* userMatrix the resulting values will be treated as in the specified
* coordinate system.
* Not all mappers support all coordinate systems.
* @param {CoordinateSystem} coordinateSystem
*/
setCoordinateSystem(coordinateSystem: CoordinateSystem): void;

/**
* Indicate that this prop's data should be in world coordinates.
* Once the prop has applied any modifiers such as position, orientation
* userMatrix the resulting values will be treated as in world coordinates.
* Not all mappers support all coordinate systems.
*/
setCoordinateSystemToWorld(): void;

/**
* Indicate that this prop's data should be in display coordinates.
* Once the prop has applied any modifiers such as position, orientation
* userMatrix the resulting values will be treated as in pixel coordinates.
* That is pixel coordinate with 0,0 in the lower left of the viewport
* and a z range of -1 at the near plane and 1 at the far.
* Not all mappers support all coordinate systems.
*/
setCoordinateSystemToDisplay(): void;

/**
* Set whether prop is dragable.
* Even if true, prop may not be dragable if an ancestor prop is not dragable.
* @param dragable
* @default true
* @see getDragable
* @see combineDragable
*/
setDragable(dragable: boolean): boolean;

/**
*
* @param estimatedRenderTime
*/
setEstimatedRenderTime(estimatedRenderTime: number): void;

/**
* Set parent prop used by combineVisibility(), combinePickable(), combineDragable()
* @param parentProp
* @see combineVisibility
* @see combinePickable
* @see combineDragable
* @default null
*/
setParentProp(parentProp: vtkProp): void;

/**
* Set whether prop is pickable.
* Even if true, prop may not be pickable if an ancestor prop is not pickable.
* @param pickable
* @default true
* @see getPickable
* @see combinePickable
*/
setPickable(pickable: boolean): boolean;

/**
* Set whether prop is visible.
* Even if true, prop may not be visible if an ancestor prop is not visible.
* @param visibility
* @default true
* @see getVisibility
* @see combineVisibility
*/
setVisibility(visibility: boolean): boolean;

/**
* In case the Visibility flag is true, tell if the bounds of this prop should be taken into
* account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera().
* @param useBounds
* @default true
*/
setUseBounds(useBounds: boolean): boolean;

/**
* This is used for culling and is a number between 0 and 1. It is used to create the allocated render time value.
* @param {Number} renderTimeMultiplier
*/
setRenderTimeMultiplier(renderTimeMultiplier: number): boolean;

/**
* Not Implemented yet
* Method fires PickEvent if the prop is picked.
*/
pick(): any;

/**
* Not Implemented yet
*/
hasKey(): any;
}


/**
* Method use to decorate a given object (publicAPI+model) with vtkProp characteristics.
*
* @param publicAPI object on which methods will be bounds (public)
* @param model object on which data structure will be bounds (protected)
* @param {IPropInitialValues} [initialValues] (default: {})
*/
export function extend(publicAPI: object, model: object, initialValues?: IPropInitialValues): void;

/**
* Method use to create a new instance of vtkProp
* @param {IPropInitialValues} [initialValues] for pre-setting some of its content
*/
export function newInstance(initialValues?: IPropInitialValues): vtkProp;


/**
* vtkProp is an abstract superclass for any objects that can exist in a
* rendered scene (either 2D or 3D). Instances of vtkProp may respond to
* various render methods (e.g., RenderOpaqueGeometry()). vtkProp also
* defines the API for picking, LOD manipulation, and common instance
* variables that control visibility, picking, and dragging.
*/
export declare const vtkProp: {
newInstance: typeof newInstance,
extend: typeof extend,
};
export default vtkProp;
index.js
import macro from 'vtk.js/Sources/macros';
import Constants from 'vtk.js/Sources/Rendering/Core/Prop/Constants';

const { CoordinateSystem } = Constants;

function notImplemented(method) {
return () => macro.vtkErrorMacro(`vtkProp::${method} - NOT IMPLEMENTED`);
}

// ----------------------------------------------------------------------------
// vtkProp methods
// ----------------------------------------------------------------------------

function vtkProp(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkProp');

publicAPI.getMTime = () => {
let m1 = model.mtime;
for (let index = 0; index < model.textures.length; ++index) {
const m2 = model.textures[index].getMTime();
if (m2 > m1) {
m1 = m2;
}
}
return m1;
};

publicAPI.processSelectorPixelBuffers = (selector, pixeloffsets) => {};

publicAPI.getNestedProps = () => null;
publicAPI.getActors = () => [];
publicAPI.getActors2D = () => [];
publicAPI.getVolumes = () => [];

publicAPI.pick = notImplemented('pick');
publicAPI.hasKey = notImplemented('hasKey');

publicAPI.getNestedVisibility = () =>
model.visibility &&
(!model._parentProp || model._parentProp.getNestedVisibility());
publicAPI.getNestedPickable = () =>
model.pickable &&
(!model._parentProp || model._parentProp.getNestedPickable());
publicAPI.getNestedDragable = () =>
model.dragable &&
(!model._parentProp || model._parentProp.getNestedDragable());

publicAPI.getRedrawMTime = () => model.mtime;

publicAPI.setEstimatedRenderTime = (t) => {
model.estimatedRenderTime = t;
model.savedEstimatedRenderTime = t;
};

publicAPI.restoreEstimatedRenderTime = () => {
model.estimatedRenderTime = model.savedEstimatedRenderTime;
};

publicAPI.addEstimatedRenderTime = (t) => {
model.estimatedRenderTime += t;
};

publicAPI.setAllocatedRenderTime = (t) => {
model.allocatedRenderTime = t;
model.savedEstimatedRenderTime = model.estimatedRenderTime;
model.estimatedRenderTime = 0;
};

publicAPI.getSupportsSelection = () => false;

publicAPI.getTextures = () => model.textures;
publicAPI.hasTexture = (texture) => model.textures.indexOf(texture) !== -1;
publicAPI.addTexture = (texture) => {
if (texture && !publicAPI.hasTexture(texture)) {
model.textures = model.textures.concat(texture);
publicAPI.modified();
}
};

publicAPI.removeTexture = (texture) => {
const newTextureList = model.textures.filter((item) => item !== texture);
if (model.textures.length !== newTextureList.length) {
model.textures = newTextureList;
publicAPI.modified();
}
};

publicAPI.removeAllTextures = () => {
model.textures = [];
publicAPI.modified();
};

// not all mappers support all coordinate systems
publicAPI.setCoordinateSystemToWorld = () =>
publicAPI.setCoordinateSystem(CoordinateSystem.WORLD);
publicAPI.setCoordinateSystemToDisplay = () =>
publicAPI.setCoordinateSystem(CoordinateSystem.DISPLAY);
}

// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------

const DEFAULT_VALUES = {
// _parentProp: null,
allocatedRenderTime: 10,
coordinateSystem: CoordinateSystem.WORLD,
dragable: true,
estimatedRenderTime: 0,
paths: null,
pickable: true,
renderTimeMultiplier: 1,
savedEstimatedRenderTime: 0,
textures: [],
useBounds: true,
visibility: true,
};

// ----------------------------------------------------------------------------

export function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);

// Build VTK API
macro.obj(publicAPI, model);
macro.get(publicAPI, model, ['estimatedRenderTime', 'allocatedRenderTime']);
macro.setGet(publicAPI, model, [
'_parentProp',
'coordinateSystem',
'dragable',
'pickable',
'renderTimeMultiplier',
'useBounds',
'visibility',
]);
macro.moveToProtected(publicAPI, model, ['parentProp']);

// Object methods
vtkProp(publicAPI, model);
}

// ----------------------------------------------------------------------------

export const newInstance = macro.newInstance(extend, 'vtkProp');

// ----------------------------------------------------------------------------

export default { newInstance, extend, ...Constants };