Actor2D
Introduction
The OpenGL backend view node for a vtkActor2D.
Methods
activateTextures
Render every child texture and keep the ones that produced a handle.
buildPass
Builds myself: resolve the render window, renderer and context, then adopt the renderable's textures and mapper as children.
| Argument | Type | Required | Description |
|---|---|---|---|
prepass | Yes |
extend
Method used to decorate a given object (publicAPI+model) with vtkOpenGLActor2D characteristics.
| Argument | Type | Required | Description |
|---|---|---|---|
publicAPI | Yes | object on which methods will be bounds (public) | |
model | Yes | object on which data structure will be bounds (protected) | |
initialValues | IOpenGLActor2DInitialValues | No | (default: {}) |
getActiveTextures
The textures activated by the last activateTextures() call.
getContext
newInstance
Method used to create a new instance of vtkOpenGLActor2D.
| Argument | Type | Required | Description |
|---|---|---|---|
initialValues | IOpenGLActor2DInitialValues | No | for pre-setting some of its content |
opaquePass
Renders myself.
| Argument | Type | Required | Description |
|---|---|---|---|
prepass | Yes | ||
renderPass | vtkRenderPass | Yes |
overlayPass
Renders myself.
| Argument | Type | Required | Description |
|---|---|---|---|
prepass | Yes | ||
renderPass | vtkRenderPass | Yes |
queryPass
| Argument | Type | Required | Description |
|---|---|---|---|
prepass | Yes | ||
renderPass | vtkRenderPass | Yes |
setContext
| Argument | Type | Required | Description |
|---|---|---|---|
context | Yes |
translucentPass
Renders myself.
| Argument | Type | Required | Description |
|---|---|---|---|
prepass | Yes | ||
renderPass | vtkRenderPass | Yes |
traverseOpaquePass
| Argument | Type | Required | Description |
|---|---|---|---|
renderPass | vtkRenderPass | Yes |
traverseOverlayPass
| Argument | Type | Required | Description |
|---|---|---|---|
renderPass | vtkRenderPass | Yes |
traverseTranslucentPass
| Argument | Type | Required | Description |
|---|---|---|---|
renderPass | vtkRenderPass | Yes |