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Actor2D ​

Introduction ​

The OpenGL backend view node for a vtkActor2D.

Methods ​

activateTextures ​

Render every child texture and keep the ones that produced a handle.

buildPass ​

Builds myself: resolve the render window, renderer and context, then adopt the renderable's textures and mapper as children.

ArgumentTypeRequiredDescription
prepassYes

extend ​

Method used to decorate a given object (publicAPI+model) with vtkOpenGLActor2D characteristics.

ArgumentTypeRequiredDescription
publicAPIYesobject on which methods will be bounds (public)
modelYesobject on which data structure will be bounds (protected)
initialValuesIOpenGLActor2DInitialValuesNo(default: {})

getActiveTextures ​

The textures activated by the last activateTextures() call.

getContext ​

newInstance ​

Method used to create a new instance of vtkOpenGLActor2D.

ArgumentTypeRequiredDescription
initialValuesIOpenGLActor2DInitialValuesNofor pre-setting some of its content

opaquePass ​

Renders myself.

ArgumentTypeRequiredDescription
prepassYes
renderPassvtkRenderPassYes

overlayPass ​

Renders myself.

ArgumentTypeRequiredDescription
prepassYes
renderPassvtkRenderPassYes

queryPass ​

ArgumentTypeRequiredDescription
prepassYes
renderPassvtkRenderPassYes

setContext ​

ArgumentTypeRequiredDescription
contextYes

translucentPass ​

Renders myself.

ArgumentTypeRequiredDescription
prepassYes
renderPassvtkRenderPassYes

traverseOpaquePass ​

ArgumentTypeRequiredDescription
renderPassvtkRenderPassYes

traverseOverlayPass ​

ArgumentTypeRequiredDescription
renderPassvtkRenderPassYes

traverseTranslucentPass ​

ArgumentTypeRequiredDescription
renderPassvtkRenderPassYes