import vtkShaderProgram from 'vtk.js/Sources/Rendering/OpenGL/ShaderProgram';
function implementReplaceShaderCoincidentOffset( publicAPI, model, initialValues = {} ) { publicAPI.replaceShaderCoincidentOffset = (shaders, ren, actor) => { const cp = publicAPI.getCoincidentParameters(ren, actor);
if (cp && (cp.factor !== 0.0 || cp.offset !== 0.0)) { let FSSource = shaders.Fragment;
FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::Coincident::Dec', ['uniform float cfactor;', 'uniform float coffset;'] ).result;
if (model.context.getExtension('EXT_frag_depth')) { if (cp.factor !== 0.0) { FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::UniformFlow::Impl', [ 'float cscale = length(vec2(dFdx(gl_FragCoord.z),dFdy(gl_FragCoord.z)));', '//VTK::UniformFlow::Impl', ], false ).result; FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::Depth::Impl', 'gl_FragDepthEXT = gl_FragCoord.z + cfactor*cscale + 0.000016*coffset;' ).result; } else { FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::Depth::Impl', 'gl_FragDepthEXT = gl_FragCoord.z + 0.000016*coffset;' ).result; } } if (model._openGLRenderWindow.getWebgl2()) { if (cp.factor !== 0.0) { FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::UniformFlow::Impl', [ 'float cscale = length(vec2(dFdx(gl_FragCoord.z),dFdy(gl_FragCoord.z)));', '//VTK::UniformFlow::Impl', ], false ).result; FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::Depth::Impl', 'gl_FragDepth = gl_FragCoord.z + cfactor*cscale + 0.000016*coffset;' ).result; } else { FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::Depth::Impl', 'gl_FragDepth = gl_FragCoord.z + 0.000016*coffset;' ).result; } } shaders.Fragment = FSSource; } }; }
function implementBuildShadersWithReplacements( publicAPI, model, initialValues = {} ) { publicAPI.applyShaderReplacements = (shaders, viewSpec, pre) => { let shaderReplacements = null; if (viewSpec) { shaderReplacements = viewSpec.ShaderReplacements; }
if (shaderReplacements) { for (let i = 0; i < shaderReplacements.length; i++) { const currReplacement = shaderReplacements[i]; if ( (pre && currReplacement.replaceFirst) || (!pre && !currReplacement.replaceFirst) ) { const shaderType = currReplacement.shaderType; const ssrc = shaders[shaderType]; const substituteRes = vtkShaderProgram.substitute( ssrc, currReplacement.originalValue, currReplacement.replacementValue, currReplacement.replaceAll ); shaders[shaderType] = substituteRes.result; } } } };
publicAPI.buildShaders = (shaders, ren, actor) => { publicAPI.getReplacedShaderTemplate(shaders, ren, actor);
model.lastRenderPassShaderReplacement = model.currentRenderPass ? model.currentRenderPass.getShaderReplacement() : null;
if (model.lastRenderPassShaderReplacement) { model.lastRenderPassShaderReplacement(shaders); }
const openGLSpec = model.renderable.getViewSpecificProperties().OpenGL;
publicAPI.applyShaderReplacements(shaders, openGLSpec, true);
publicAPI.replaceShaderValues(shaders, ren, actor);
publicAPI.applyShaderReplacements(shaders, openGLSpec); };
publicAPI.getReplacedShaderTemplate = (shaders, ren, actor) => { const openGLSpecProp = model.renderable.getViewSpecificProperties().OpenGL;
publicAPI.getShaderTemplate(shaders, ren, actor); let vertexShaderCode = shaders.Vertex; if (openGLSpecProp) { const vertexSpecProp = openGLSpecProp.VertexShaderCode; if (vertexSpecProp !== undefined && vertexSpecProp !== '') { vertexShaderCode = vertexSpecProp; } } shaders.Vertex = vertexShaderCode;
let fragmentShaderCode = shaders.Fragment; if (openGLSpecProp) { const fragmentSpecProp = openGLSpecProp.FragmentShaderCode; if (fragmentSpecProp !== undefined && fragmentSpecProp !== '') { fragmentShaderCode = fragmentSpecProp; } } shaders.Fragment = fragmentShaderCode;
let geometryShaderCode = shaders.Geometry; if (openGLSpecProp) { const geometrySpecProp = openGLSpecProp.GeometryShaderCode; if (geometrySpecProp !== undefined) { geometryShaderCode = geometrySpecProp; } } shaders.Geometry = geometryShaderCode; }; }
export default { implementReplaceShaderCoincidentOffset, implementBuildShadersWithReplacements, };
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