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Light ​

Introduction ​

vtkLight is a virtual light for 3D rendering. It provides methods to locate and point the light, turn it on and off, and set its brightness and color. In addition to the basic infinite distance point light source attributes, you also can specify the light attenuation values and cone angle. These attributes are only used if the light is a positional light. The default is a directional light (e.g. infinite point light source).

Lights have a type that describes how the light should move with respect to the camera. A Headlight is always located at the current camera position and shines on the camera’s focal point. A CameraLight also moves with the camera, but may not be coincident to it. CameraLights are defined in a normalized coordinate space where the camera is located at (0, 0, 1), the camera is looking at (0, 0, 0), and up is (0, 1, 0). Finally, a SceneLight is part of the scene itself and does not move with the camera. (Renderers are responsible for moving the light based on its type.)

Lights have a transformation matrix that describes the space in which they are positioned. A light’s world space position and focal point are defined by their local position and focal point, transformed by their transformation matrix (if it exists).

Methods ​

extend ​

Method use to decorate a given object (publicAPI+model) with vtkLight characteristics.

ArgumentTypeRequiredDescription
publicAPIYesobject on which methods will be bounds (public)
modelYesobject on which data structure will be bounds (protected)
initialValuesILightInitialValuesNo(default: {})

getAttenuationValues ​

getAttenuationValuesByReference ​

getColor ​

Get the color of the light.

getColorByReference ​

Get the color of the light.

getConeAngle ​

Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 90 (or more) indicates that you want no spot lighting effects just a positional light.

getConeFalloff ​

Get the lighting falloff angle of a positional light in degrees. This is the angle that sets how much the cone will be extended to smooth the border. A value of 0 indicates that the spot light will have a completely sharp edge (this does not mean completely sharp lighting, just that the border will be sharp).

getDirection ​

Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.

getExponent ​

Get the exponent of the cosine used in positional lighting.

getFocalPoint ​

Get the focal point.

getFocalPointByReference ​

Get the focal point.

getIntensity ​

Get the brightness of the light

getLightType ​

Get the type of the light.

getPosition ​

Get the position of the light.

getPositionByReference ​

Get the position of the light.

getPositional ​

Get if positional lighting is on or off.

getTransformedFocalPoint ​

Get the focal point of the light, modified by the transformation matrix (if it exists).

getTransformedPosition ​

Get the position of the light, modified by the transformation matrix (if it exists).

lightTypeIsCameraLight ​

Check if the type of the light is CameraLight.

lightTypeIsHeadLight ​

Check if the type of the light is HeadLight.

lightTypeIsSceneLight ​

Check if the type of the light is SceneLight.

newInstance ​

Method use to create a new instance of vtkLight with the focal point at the origin and its position set to [0, 0, 1]. The light is a SceneLight, its color is white, intensity=1, the light is turned on, positional lighting is off, coneAngle=30, coneFalloff=5, AttenuationValues=[1, 0, 0], exponent=1 and the transformMatrix is null.

ArgumentTypeRequiredDescription
initialValuesILightInitialValuesNofor pre-setting some of its content

setAttenuationValues ​

Set the quadratic attenuation constants.

ArgumentTypeRequiredDescription
aNumberYes
bNumberYes
cNumberYes

setAttenuationValuesFrom ​

Set the quadratic attenuation constants from an array.

ArgumentTypeRequiredDescription
attenuationValuesArray[Number]YesThe quadratic attenuation.

setColor ​

Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

ArgumentTypeRequiredDescription
colorRGBColorYesDefines the RGB color array..

setColor ​

Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

ArgumentTypeRequiredDescription
rNumberYesDefines the red component (between 0 and 1).
gNumberYesDefines the green component (between 0 and 1).
bNumberYesDefines the blue component (between 0 and 1).

setColorFrom ​

Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

ArgumentTypeRequiredDescription
colorRGBColorYesDefines the RGB color array..

setColorFrom ​

Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

ArgumentTypeRequiredDescription
rNumberYesDefines the red component (between 0 and 1).
gNumberYesDefines the green component (between 0 and 1).
bNumberYesDefines the blue component (between 0 and 1).

setConeAngle ​

Set the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 90 (or more) indicates that you want no spot lighting effects just a positional light.

ArgumentTypeRequiredDescription
coneAngleNumberYesThe cone angle.

setConeFalloff ​

Set the lighting falloff angle of a positional light in degrees. This is the angle that sets how much the cone will be extended to smooth the border. A value of 0 indicates that the spot light will have a completely sharp edge (this does not mean completely sharp lighting, just that the border will be sharp).

ArgumentTypeRequiredDescription
coneFalloffNumberYesThe cone falloff angle.

setDirection ​

Set the direction vector of the light from X, Y, and Z values

ArgumentTypeRequiredDescription
directionVector3Yes

setDirection ​

Set the direction vector of the light from X, Y, and Z values

ArgumentTypeRequiredDescription
xNumberYesThe x coordinate.
yNumberYesThe y coordinate.
zNumberYesThe z coordinate.

setDirectionAngle ​

Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.

ArgumentTypeRequiredDescription
elevationNumberYes
azimuthNumberYes

setExponent ​

Set the exponent of the cosine used in positional lighting.

ArgumentTypeRequiredDescription
exponentNumberYesThe exponent of the cosine.

setFocalPoint ​

Set the focal point.

ArgumentTypeRequiredDescription
xNumberYesThe x coordinate.
yNumberYesThe y coordinate.
zNumberYesThe z coordinate.

setFocalPointFrom ​

Set the focal point from an array

ArgumentTypeRequiredDescription
focalPointVector3YesThe focal point array.

setIntensity ​

Set the brightness of the light (from one to zero).

ArgumentTypeRequiredDescription
intensityNumberYes

setLightType ​

Set the type of the light to lightType

ArgumentTypeRequiredDescription
lightTypeLIGHT_TYPESYesThe light type.

setLightTypeToCameraLight ​

Set the type of the light is CameraLight.

setLightTypeToHeadLight ​

Set the the type of the light is HeadLight.

setLightTypeToSceneLight ​

Set the the type of the light is SceneLight.

setPosition ​

Set the position of the light.

ArgumentTypeRequiredDescription
xNumberYesThe x coordinate.
yNumberYesThe y coordinate.
zNumberYesThe z coordinate.

setPositionFrom ​

Set the position of the light.

ArgumentTypeRequiredDescription
positionVector3YesThe position coordinate of the light.

setPositional ​

Turn positional lighting on or off.

ArgumentTypeRequiredDescription
positionalBooleanYesThe positional value.

setShadowAttenuation ​

Set the shadow intensity By default a light will be completely blocked when in shadow by setting this value to less than 1.0 you can control how much light is attenuated when in shadow.

ArgumentTypeRequiredDescription
shadowAttenuationNumberYesThe shadow attenuation value.

setSwitch ​

Turn the light on or off.

ArgumentTypeRequiredDescription
switchValueBooleanYesThe switch value.

setTransformMatrix ​

Set the light's transformation matrix.

ArgumentTypeRequiredDescription
transformMatrixmat4YesThe transform matrix.