import macro from 'vtk.js/Sources/macros'; import vtkWebGPUShaderCache from 'vtk.js/Sources/Rendering/WebGPU/ShaderCache'; import vtkWebGPUSimpleMapper from 'vtk.js/Sources/Rendering/WebGPU/SimpleMapper';
function vtkWebGPUFullScreenQuad(publicAPI, model) { model.classHierarchy.push('vtkWebGPUFullScreenQuad');
publicAPI.replaceShaderPosition = (hash, pipeline, vertexInput) => { const vDesc = pipeline.getShaderDescription('vertex'); vDesc.addBuiltinOutput('vec4<f32>', '@builtin(position) Position'); vDesc.addOutput('vec4<f32>', 'vertexVC'); let code = vDesc.getCode(); code = vtkWebGPUShaderCache.substitute(code, '//VTK::Position::Impl', [ 'output.tcoordVS = vec2<f32>(vertexBC.x * 0.5 + 0.5, 1.0 - vertexBC.y * 0.5 - 0.5);', 'output.Position = vec4<f32>(vertexBC, 1.0);', 'output.vertexVC = vec4<f32>(vertexBC, 1);', ]).result; vDesc.setCode(code); }; model.shaderReplacements.set( 'replaceShaderPosition', publicAPI.replaceShaderPosition );
publicAPI.updateBuffers = () => { const buff = model.device.getBufferManager().getFullScreenQuadBuffer(); model.vertexInput.addBuffer(buff, ['vertexBC']); model.numberOfVertices = 6; }; }
const DEFAULT_VALUES = {};
export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues);
vtkWebGPUSimpleMapper.extend(publicAPI, model, initialValues);
vtkWebGPUFullScreenQuad(publicAPI, model); }
export const newInstance = macro.newInstance(extend, 'vtkWebGPUFullScreenQuad');
export default { newInstance, extend };
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