vtkVolumeProperty is used to represent common properties associated with volume rendering. This includes properties for determining the type of interpolation to use when sampling a volume, the color of a volume, the scalar opacity of a volume, the gradient opacity of a volume, and the shading parameters of a volume.
When the scalar opacity or the gradient opacity of a volume is not set, then the function is defined to be a constant value of 1.0. When a scalar and gradient opacity are both set simultaneously, then the opacity is defined to be the product of the scalar opacity and gradient opacity transfer functions.
Most properties can be set per “component” for volume mappers that support multiple independent components. If you are using 2 component data as LV or 4 component data as RGBV (as specified in the mapper) only the first scalar opacity and gradient opacity transfer functions will be used (and all color functions will be ignored). Omitting the index parameter on the Set/Get methods will access index = 0.
When independent components is turned on, a separate feature (useful for volume rendering labelmaps) is available. By default all components have an “opacityMode” of FRACTIONAL, which results in the usual addition of that components scalar opacity function value to the final opacity of the fragment. By setting one or more components to have a PROPORTIONAL “opacityMode” instead, the scalar opacity lookup value for those components will not be used to adjust the fragment opacity, but rather used to multiply the color of that fragment. This kind of rendering makes sense for labelmap components because the gradient of those fields is meaningless and should not be used in opacity computation. At the same time, multiplying the color value by the piecewise scalar opacity function value provides an opportunity to design piecewise constant opacity functions (step functions) that can highlight any subset of label values.
vtkColorTransferFunction is a color mapping in RGB or HSV space that uses piecewise hermite functions to allow interpolation that can be piecewise constant, piecewise linear, or somewhere in-between (a modified piecewise hermite function that squishes the function according to a sharpness parameter). The function also allows for the specification of the midpoint (the place where the function reaches the average of the two bounding nodes) as a normalize distance between nodes.
See the description of class vtkPiecewiseFunction for an explanation of midpoint and sharpness.
Usage
// create color and opacity transfer functions const ctfun = vtkColorTransferFunction.newInstance(); ctfun.addRGBPoint(200.0, 1.0, 1.0, 1.0); ctfun.addRGBPoint(2000.0, 0.0, 0.0, 0.0); const ofun = vtkPiecewiseFunction.newInstance(); ofun.addPoint(200.0, 0.0); ofun.addPoint(1200.0, 0.2); ofun.addPoint(4000.0, 0.4);
// set them on the property volume.getProperty().setRGBTransferFunction(0, ctfun); volume.getProperty().setScalarOpacity(0, ofun); volume.getProperty().setScalarOpacityUnitDistance(0, 4.5); volume.getProperty().setInterpolationTypeToLinear();
Methods
extend
Method use to decorate a given object (publicAPI+model) with vtkVolumeProperty characteristics.
Argument
Type
Required
Description
publicAPI
Yes
object on which methods will be bounds (public)
model
Yes
object on which data structure will be bounds (protected)
initialValues
IVolumePropertyInitialValues
No
(default: {})
getAmbient
Get the ambient lighting coefficient.
getAnisotropy
Get anisotropy of volume shadow scatter
getAverageIPScalarRange
getAverageIPScalarRangeByReference
getColorChannels
Argument
Type
Required
Description
index
Number
Yes
getColorMixPreset
getComponentWeight
Get the scalar component weights.
Argument
Type
Required
Description
index
Number
Yes
getDiffuse
Get the diffuse lighting coefficient.
getForceNearestInterpolation
Argument
Type
Required
Description
index
Number
Yes
getGlobalIlluminationReach
Get the global illumination reach of volume shadow
getGradientOpacityMaximumOpacity
Argument
Type
Required
Description
index
Number
Yes
getGradientOpacityMaximumValue
Argument
Type
Required
Description
index
Number
Yes
getGradientOpacityMinimumOpacity
Argument
Type
Required
Description
index
Number
Yes
getGradientOpacityMinimumValue
Argument
Type
Required
Description
index
Number
Yes
getGrayTransferFunction
Get the currently set gray transfer function. Create one if none set.
Argument
Type
Required
Description
index
Number
Yes
getIndependentComponents
getInterpolationType
Get the interpolation type for sampling a volume.
getInterpolationTypeAsString
Get the interpolation type for sampling a volume as a string.
getLAOKernelRadius
Get kernel radius for local ambient occlusion
getLAOKernelSize
Get kernel size for local ambient occlusion
getLabelOutlineThickness
gets the label outline thickness
getLocalAmbientOcclusion
Get local ambient occlusion flag
getMTime
Return the Modified Time which is a monotonic increasing integer global for all vtkObjects.
This allow to solve a question such as:
Is that object created/modified after another one?
Do I need to re-execute this filter, or not? …
getOpacityMode
getRGBTransferFunction
Get the currently set RGB transfer function. Create one if none set.
Argument
Type
Required
Description
index
Number
Yes
getScalarOpacity
Get the scalar opacity transfer function. Create one if none set.
Argument
Type
Required
Description
index
Number
Yes
getScalarOpacityUnitDistance
Get the unit distance on which the scalar opacity transfer function is defined.
Argument
Type
Required
Description
index
Number
Yes
getShade
Get the shading of a volume.
getSpecular
getSpecularPower
Get the specular power.
getUpdatedExtents
Retrieves the updated extents.
This array is cleared after every successful render.
getUseGradientOpacity
Argument
Type
Required
Description
index
Number
Yes
getUseLabelOutline
getVolumetricScatteringBlending
Get the blending coefficient that interpolates between surface and volume rendering
newInstance
Method use to create a new instance of vtkVolumeProperty
setAmbient
Set the ambient lighting coefficient.
Argument
Type
Required
Description
ambient
Number
Yes
The ambient lighting coefficient.
setAnisotropy
Set anisotropy of volume shadow scatter. This function is only effective when volumeScatterBlendCoef is greater than 0. Default value of 0.0 means light scatters uniformly in all directions. Value of -1.0 means light scatters backward, value of 1.0 means light scatters forward.
Argument
Type
Required
Description
anisotropy
Yes
setAverageIPScalarRange
Argument
Type
Required
Description
x
Yes
y
Yes
setAverageIPScalarRangeFrom
Argument
Type
Required
Description
averageIPScalarRange
Range
Yes
setColorMixPreset
Set the color mix code to a preset value Defaults to ColorMixPreset.DEFAULT See the test testColorMix for an example on how to use this preset.
If set to CUSTOM, a tag //VTK::CustomColorMix is made available to the user who can user shader replacements to put its own code. The given code will be used to mix the colors from each component. Each component is available as a rgba vec4: comp0, comp1… There are other useful functions or variable available. To find them, see //VTK::CustomColorMix tag in vtkVolumeFS.glsl.
setComponentWeight
Set the scalar component weights.
Argument
Type
Required
Description
index
Number
Yes
value
Number
Yes
setComputeNormalFromOpacity
Set the normal computation to be dependent on the transfer function. By default, the mapper relies on the scalar gradient for computing normals at sample locations for lighting calculations. This is an approximation and can lead to inaccurate results. When enabled, this property makes the mapper compute normals based on the accumulated opacity at sample locations. This can generate a more accurate representation of edge structures in the data but adds an overhead and drops frame rate.
Argument
Type
Required
Description
computeNormalFromOpacity
Yes
setDiffuse
Set the diffuse lighting coefficient.
Argument
Type
Required
Description
diffuse
Number
Yes
The diffuse lighting coefficient.
setForceNearestInterpolation
Force the nearest neighbor interpolation of one or more of the components The interpolation for the rest of the volume is set using setInterpolationType
Argument
Type
Required
Description
index
Number
Yes
value
Boolean
Yes
setGlobalIlluminationReach
Set the global illumination reach of volume shadow. This function is only effective when volumeScatterBlendCoef is greater than 0. Default value of 0.0 means only the neighboring voxel is considered when creating global shadow. Value of 1.0 means the shadow ray traverses through the entire volume.
Argument
Type
Required
Description
globalIlluminationReach
Yes
setGradientOpacityMaximumOpacity
Argument
Type
Required
Description
index
Number
Yes
value
Number
Yes
setGradientOpacityMaximumValue
Argument
Type
Required
Description
index
Number
Yes
value
Number
Yes
setGradientOpacityMinimumOpacity
Argument
Type
Required
Description
index
Number
Yes
value
Number
Yes
setGradientOpacityMinimumValue
Argument
Type
Required
Description
index
Number
Yes
value
Number
Yes
setGrayTransferFunction
Set the color of a volume to a gray transfer function
Argument
Type
Required
Description
index
Number
Yes
func
vtkPiecewiseFunction
Yes
setIndependentComponents
Does the data have independent components, or do some define color only? If IndependentComponents is On (the default) then each component will be independently passed through a lookup table to determine RGBA, shaded.
Some volume Mappers can handle 1 to 4 component unsigned char or unsigned short data (see each mapper header file to determine functionality). If IndependentComponents is Off, then you must have either 2 or 4 component data. For 2 component data, the first is passed through the first color transfer function and the second component is passed through the first scalar opacity (and gradient opacity) transfer function. Normals will be generated off of the second component. When using gradient based opacity modulation, the gradients are computed off of the second component. For 4 component data, the first three will directly represent RGB (no lookup table). The fourth component will be passed through the first scalar opacity transfer function for opacity and first gradient opacity transfer function for gradient based opacity modulation. Normals will be generated from the fourth component. When using gradient based opacity modulation, the gradients are computed off of the fourth component.
Argument
Type
Required
Description
independentComponents
Boolean
Yes
setInterpolationType
Set the interpolation type for sampling a volume.
Argument
Type
Required
Description
interpolationType
InterpolationType
Yes
setInterpolationTypeToFastLinear
Set interpolation type to FAST_LINEAR
setInterpolationTypeToLinear
Set interpolation type to LINEAR
setInterpolationTypeToNearest
Set interpolation type to NEAREST
setLAOKernelRadius
Set kernel radius for local ambient occlusion. It specifies the number of samples that are considered on each random ray. Value must be greater than or equal to 1.
Argument
Type
Required
Description
LAOKernelRadius
Yes
setLAOKernelSize
Set kernel size for local ambient occlusion. It specifies the number of rays that are randomly sampled in the hemisphere. Value is clipped between 1 and 32.
Argument
Type
Required
Description
LAOKernelSize
Yes
setLabelOutlineThickness
It will set the label outline thickness for the labelmaps. It can accept a single number or an array of numbers. If a single number is provided, it will be used for all the segments. If an array is provided, it indicates the thickness for each segment index. For instance if you have a labelmap with 3 segments (0: background 1: liver 2: tumor), you can set the thickness to [2,4] to have a thicker outline for the tumor (thickness 4). It should be noted that the thickness is in pixel and also the first array value will control the default thickness for all labels when 0 or not specified.
Argument
Type
Required
Description
labelOutlineThickness
Number or Array[Number]
Yes
setLocalAmbientOcclusion
Set whether to turn on local ambient occlusion (LAO). LAO is only effective if shading is on and volumeScatterBlendCoef is set to 0. LAO effect is added to ambient lighting, so the ambient component of the actor needs to be great than 0.
Argument
Type
Required
Description
localAmbientOcclusion
Yes
setOpacityMode
Argument
Type
Required
Description
index
Number
Yes
value
Number
Yes
setRGBTransferFunction
Set the color of a volume to an RGB transfer function
Argument
Type
Required
Description
index
Number
Yes
func
vtkColorTransferFunction
Yes
setScalarOpacity
Set the scalar opacity of a volume to a transfer function
Argument
Type
Required
Description
index
Number
Yes
func
vtkPiecewiseFunction
Yes
setScalarOpacityUnitDistance
Set the unit distance on which the scalar opacity transfer function is defined.
Argument
Type
Required
Description
index
Number
Yes
value
Number
Yes
setShade
Set the shading of a volume.
If shading is turned off, then the mapper for the volume will not perform shading calculations. If shading is turned on, the mapper may perform shading calculations - in some cases shading does not apply (for example, in a maximum intensity projection) and therefore shading will not be performed even if this flag is on. For a compositing type of mapper, turning shading off is generally the same as setting ambient=1, diffuse=0, specular=0. Shading can be independently turned on/off per component.
Argument
Type
Required
Description
shade
Boolean
Yes
setSpecular
Argument
Type
Required
Description
specular
Number
Yes
setSpecularPower
Set the specular power.
Argument
Type
Required
Description
specularPower
Number
Yes
setUpdatedExtents
Informs the mapper to only update the specified extents at the next render.
If there are zero extents, the mapper updates the entire volume texture. Otherwise, the mapper will only update the texture by the specified extents during the next render call.
This array is cleared after a successful render.
Argument
Type
Required
Description
extents
Yes
setUseGradientOpacity
Argument
Type
Required
Description
index
Number
Yes
value
Boolean
Yes
setUseLabelOutline
Argument
Type
Required
Description
useLabelOutline
Boolean
Yes
setVolumetricScatteringBlending
Set the blending coefficient that determines the interpolation between surface and volume rendering. Default value of 0.0 means shadow effect is computed with phong model. Value of 1.0 means shadow is created by volume occlusion.
// Two components preset // Out color: sum of colors weighted by opacity // Out opacity: sum of opacities ADDITIVE = 1,
// Two components preset // Out color: color of the first component, colorized by second component with an intensity that is the second component's opacity // Out opacity: opacity of the first component COLORIZE = 2,
// Add a `//VTK::CustomColorMix` tag to the Fragment shader // See usage in file `testColorMix` and in function `setColorMixPreset` CUSTOM = 3, }
export declare enum FilterMode { OFF = 0, NORMALIZED = 1, RAW = 2, }
export interface vtkVolumeProperty extends vtkObject { /** * Get the ambient lighting coefficient. */ getAmbient(): number;
/** * Return the `Modified Time` which is a monotonic increasing integer * global for all vtkObjects. * * This allow to solve a question such as: * - Is that object created/modified after another one? * - Do I need to re-execute this filter, or not? ... * * @return {Number} the global modified time. */ getMTime(): number;
/** * * @param {Number} index */ getColorChannels(index: number): number;
/** * Get the diffuse lighting coefficient. */ getDiffuse(): number;
/** * * @param {Number} index */ getGradientOpacityMaximumOpacity(index: number): number;
/** * * @param {Number} index */ getGradientOpacityMaximumValue(index: number): number;
/** * * @param {Number} index */ getGradientOpacityMinimumOpacity(index: number): number;
/** * * @param {Number} index */ getGradientOpacityMinimumValue(index: number): number;
/** * */ getColorMixPreset(): ColorMixPreset;
/** * */ getIndependentComponents(): boolean;
/** * Get the unit distance on which the scalar opacity transfer function is defined. * @param {Number} index */ getScalarOpacityUnitDistance(index: number): number;
/** * Get the currently set gray transfer function. Create one if none set. * @param {Number} index */ getGrayTransferFunction(index: number): vtkPiecewiseFunction;
/** * gets the label outline thickness */ getLabelOutlineThickness(): number;
/** * Get the currently set RGB transfer function. Create one if none set. * @param {Number} index */ getRGBTransferFunction(index: number): vtkColorTransferFunction;
/** * Get the scalar opacity transfer function. Create one if none set. * @param {Number} index */ getScalarOpacity(index: number): vtkPiecewiseFunction;
/** * Get the shading of a volume. */ getShade(): boolean;
/** * */ getSpecular(): number;
/** * Get the specular power. */ getSpecularPower(): number;
/** * * @param {Number} index */ getUseGradientOpacity(index: number): boolean;
/** * Set the ambient lighting coefficient. * @param {Number} ambient The ambient lighting coefficient. */ setAmbient(ambient: number): boolean;
/** * Set the diffuse lighting coefficient. * @param {Number} diffuse The diffuse lighting coefficient. */ setDiffuse(diffuse: number): boolean;
/** * * @param {Number} index * @param {Number} value */ setGradientOpacityMaximumOpacity(index: number, value: number): boolean;
/** * * @param {Number} index * @param {Number} value */ setGradientOpacityMaximumValue(index: number, value: number): boolean;
/** * * @param {Number} index * @param {Number} value */ setGradientOpacityMinimumOpacity(index: number, value: number): boolean;
/** * * @param {Number} index * @param {Number} value */ setGradientOpacityMinimumValue(index: number, value: number): boolean;
/** * Set the color of a volume to a gray transfer function * @param {Number} index * @param {vtkPiecewiseFunction} func */ setGrayTransferFunction(index: number, func: vtkPiecewiseFunction): boolean;
/** * Set the color mix code to a preset value * Defaults to ColorMixPreset.DEFAULT * See the test `testColorMix` for an example on how to use this preset. * * If set to `CUSTOM`, a tag `//VTK::CustomColorMix` is made available to the * user who can user shader replacements to put its own code. The given code * will be used to mix the colors from each component. * Each component is available as a rgba vec4: `comp0`, `comp1`... * There are other useful functions or variable available. To find them, * see `//VTK::CustomColorMix` tag in `vtkVolumeFS.glsl`. */ setColorMixPreset(preset: ColorMixPreset): boolean;
/** * Does the data have independent components, or do some define color only? * If IndependentComponents is On (the default) then each component will be * independently passed through a lookup table to determine RGBA, shaded. * * Some volume Mappers can handle 1 to 4 component unsigned char or unsigned * short data (see each mapper header file to determine functionality). If * IndependentComponents is Off, then you must have either 2 or 4 component * data. For 2 component data, the first is passed through the first color * transfer function and the second component is passed through the first * scalar opacity (and gradient opacity) transfer function. Normals will be * generated off of the second component. When using gradient based opacity * modulation, the gradients are computed off of the second component. For 4 * component data, the first three will directly represent RGB (no lookup * table). The fourth component will be passed through the first scalar * opacity transfer function for opacity and first gradient opacity transfer * function for gradient based opacity modulation. Normals will be generated * from the fourth component. When using gradient based opacity modulation, * the gradients are computed off of the fourth component. * @param {Boolean} independentComponents */ setIndependentComponents(independentComponents: boolean): boolean;
/** * It will set the label outline thickness for the labelmaps. It can accept * a single number or an array of numbers. If a single number is provided, * it will be used for all the segments. If an array is provided, it indicates * the thickness for each segment index. For instance if you have a labelmap * with 3 segments (0: background 1: liver 2: tumor), you can set the thickness * to [2,4] to have a thicker outline for the tumor (thickness 4). It should be * noted that the thickness is in pixel and also the first array value will * control the default thickness for all labels when 0 or not specified. * * @param {Number | Number[]} labelOutlineThickness */ setLabelOutlineThickness(labelOutlineThickness: number | number[]): boolean;
/** * * @param {Number} index * @param {Number} value */ setOpacityMode(index: number, value: number): boolean;
/** * Set the unit distance on which the scalar opacity transfer function is * defined. * @param {Number} index * @param {Number} value */ setScalarOpacityUnitDistance(index: number, value: number): boolean;
/** * Set the shading of a volume. * * If shading is turned off, then the mapper for the volume will not perform * shading calculations. If shading is turned on, the mapper may perform * shading calculations - in some cases shading does not apply (for example, * in a maximum intensity projection) and therefore shading will not be * performed even if this flag is on. For a compositing type of mapper, * turning shading off is generally the same as setting ambient=1, * diffuse=0, specular=0. Shading can be independently turned on/off per * component. * @param {Boolean} shade */ setShade(shade: boolean): boolean;
/** * Set the color of a volume to an RGB transfer function * @param {Number} index * @param {vtkColorTransferFunction} func */ setRGBTransferFunction( index: number, func?: Nullable<vtkColorTransferFunction> ): boolean;
/** * Set the scalar opacity of a volume to a transfer function * @param {Number} index * @param {vtkPiecewiseFunction} func */ setScalarOpacity( index: number, func?: Nullable<vtkPiecewiseFunction> ): boolean;
/** * Set the scalar component weights. * @param {Number} index * @param {Number} value */ setComponentWeight(index: number, value: number): boolean;
/** * Force the nearest neighbor interpolation of one or more of the components * The interpolation for the rest of the volume is set using `setInterpolationType` * @seesetInterpolationType * @param {Number} index * @param {Boolean} value */ setForceNearestInterpolation(index: number, value: boolean): boolean;
/** * Get the scalar component weights. * @param {Number} index */ getComponentWeight(index: number): number;
/** * Set the interpolation type for sampling a volume. * @param {InterpolationType} interpolationType */ setInterpolationType(interpolationType: InterpolationType): boolean;
/** * Set interpolation type to NEAREST */ setInterpolationTypeToNearest(): boolean;
/** * Set interpolation type to LINEAR */ setInterpolationTypeToLinear(): boolean;
/** * Set interpolation type to FAST_LINEAR */ setInterpolationTypeToFastLinear(): boolean;
/** * Get the interpolation type for sampling a volume. */ getInterpolationType(): InterpolationType;
/** * Get the interpolation type for sampling a volume as a string. */ getInterpolationTypeAsString(): string;
/** * Set the normal computation to be dependent on the transfer function. * By default, the mapper relies on the scalar gradient for computing normals at sample locations * for lighting calculations. This is an approximation and can lead to inaccurate results. * When enabled, this property makes the mapper compute normals based on the accumulated opacity * at sample locations. This can generate a more accurate representation of edge structures in the * data but adds an overhead and drops frame rate. * @paramcomputeNormalFromOpacity */ setComputeNormalFromOpacity(computeNormalFromOpacity: boolean): boolean;
/** * Set the blending coefficient that determines the interpolation between surface and volume rendering. * Default value of 0.0 means shadow effect is computed with phong model. * Value of 1.0 means shadow is created by volume occlusion. * @paramvolumeScatterBlendCoef */ setVolumetricScatteringBlending(volumeScatterBlendCoef: number): void;
/** * Set the global illumination reach of volume shadow. This function is only effective when volumeScatterBlendCoef is greater than 0. * Default value of 0.0 means only the neighboring voxel is considered when creating global shadow. * Value of 1.0 means the shadow ray traverses through the entire volume. * @paramglobalIlluminationReach */ setGlobalIlluminationReach(globalIlluminationReach: number): void;
/** * Set anisotropy of volume shadow scatter. This function is only effective when volumeScatterBlendCoef is greater than 0. * Default value of 0.0 means light scatters uniformly in all directions. * Value of -1.0 means light scatters backward, value of 1.0 means light scatters forward. * @paramanisotropy */ setAnisotropy(anisotropy: number): void;
/** * Set whether to turn on local ambient occlusion (LAO). LAO is only effective if shading is on and volumeScatterBlendCoef is set to 0. * LAO effect is added to ambient lighting, so the ambient component of the actor needs to be great than 0. * @paramlocalAmbientOcclusion */ setLocalAmbientOcclusion(localAmbientOcclusion: boolean): void;
/** * Set kernel size for local ambient occlusion. It specifies the number of rays that are randomly sampled in the hemisphere. * Value is clipped between 1 and 32. * @paramLAOKernelSize */ setLAOKernelSize(LAOKernelSize: number): void;
/** * Set kernel radius for local ambient occlusion. It specifies the number of samples that are considered on each random ray. * Value must be greater than or equal to 1. * @paramLAOKernelRadius */ setLAOKernelRadius(LAOKernelRadius: number): void;
/** * Informs the mapper to only update the specified extents at the next render. * * If there are zero extents, the mapper updates the entire volume texture. * Otherwise, the mapper will only update the texture by the specified extents * during the next render call. * * This array is cleared after a successful render. * @paramextents */ setUpdatedExtents(extents: Extent[]): boolean;
/** * Retrieves the updated extents. * * This array is cleared after every successful render. */ getUpdatedExtents(): Extent[]; }
/** * Method use to decorate a given object (publicAPI+model) with vtkVolumeProperty characteristics. * * @param publicAPI object on which methods will be bounds (public) * @param model object on which data structure will be bounds (protected) * @param {IVolumePropertyInitialValues} [initialValues] (default: {}) */ exportfunctionextend( publicAPI: object, model: object, initialValues?: IVolumePropertyInitialValues ): void;
/** * Method use to create a new instance of vtkVolumeProperty */ exportfunctionnewInstance( initialValues?: IVolumePropertyInitialValues ): vtkVolumeProperty;
/** * vtkVolumeProperty is used to represent common properties associated * with volume rendering. This includes properties for determining the type * of interpolation to use when sampling a volume, the color of a volume, * the scalar opacity of a volume, the gradient opacity of a volume, and the * shading parameters of a volume. * When the scalar opacity or the gradient opacity of a volume is not set, * then the function is defined to be a constant value of 1.0. When a * scalar and gradient opacity are both set simultaneously, then the opacity * is defined to be the product of the scalar opacity and gradient opacity * transfer functions. * * Most properties can be set per "component" for volume mappers that * support multiple independent components. If you are using 2 component * data as LV or 4 component data as RGBV (as specified in the mapper) * only the first scalar opacity and gradient opacity transfer functions * will be used (and all color functions will be ignored). Omitting the * index parameter on the Set/Get methods will access index = 0. * * When independent components is turned on, a separate feature (useful * for volume rendering labelmaps) is available. By default all components * have an "opacityMode" of `FRACTIONAL`, which results in the usual * addition of that components scalar opacity function value to the final * opacity of the fragment. By setting one or more components to have a * `PROPORTIONAL` "opacityMode" instead, the scalar opacity lookup value * for those components will not be used to adjust the fragment opacity, * but rather used to multiply the color of that fragment. This kind of * rendering makes sense for labelmap components because the gradient of * those fields is meaningless and should not be used in opacity * computation. At the same time, multiplying the color value by the * piecewise scalar opacity function value provides an opportunity to * design piecewise constant opacity functions (step functions) that can * highlight any subset of label values. * * vtkColorTransferFunction is a color mapping in RGB or HSV space that * uses piecewise hermite functions to allow interpolation that can be * piecewise constant, piecewise linear, or somewhere in-between * (a modified piecewise hermite function that squishes the function * according to a sharpness parameter). The function also allows for * the specification of the midpoint (the place where the function * reaches the average of the two bounding nodes) as a normalize distance * between nodes. * * See the description of class vtkPiecewiseFunction for an explanation of * midpoint and sharpness. * * @example * ```js * // create color and opacity transfer functions * const ctfun = vtkColorTransferFunction.newInstance(); * ctfun.addRGBPoint(200.0, 1.0, 1.0, 1.0); * ctfun.addRGBPoint(2000.0, 0.0, 0.0, 0.0); * const ofun = vtkPiecewiseFunction.newInstance(); * ofun.addPoint(200.0, 0.0); * ofun.addPoint(1200.0, 0.2); * ofun.addPoint(4000.0, 0.4); * * // set them on the property * volume.getProperty().setRGBTransferFunction(0, ctfun); * volume.getProperty().setScalarOpacity(0, ofun); * volume.getProperty().setScalarOpacityUnitDistance(0, 4.5); * volume.getProperty().setInterpolationTypeToLinear(); * ``` */ export declare constvtkVolumeProperty: { newInstance: typeof newInstance; extend: typeof extend; InterpolationType: typeofInterpolationType; OpacityMode: typeofOpacityMode; }; exportdefault vtkVolumeProperty;
functionvtkVolumeProperty(publicAPI, model) { // Set our className model.classHierarchy.push('vtkVolumeProperty');
const superClass = { ...publicAPI };
publicAPI.getMTime = () => { let mTime = model.mtime; let time;
for (let index = 0; index < VTK_MAX_VRCOMP; index++) { // Color MTimes if (model.componentData[index].colorChannels === 1) { if (model.componentData[index].grayTransferFunction) { // time that Gray transfer function was last modified time = model.componentData[index].grayTransferFunction.getMTime(); mTime = mTime > time ? mTime : time; } } elseif (model.componentData[index].colorChannels === 3) { if (model.componentData[index].rGBTransferFunction) { // time that RGB transfer function was last modified time = model.componentData[index].rGBTransferFunction.getMTime(); mTime = mTime > time ? mTime : time; } }
// Opacity MTimes if (model.componentData[index].scalarOpacity) { // time that Scalar opacity transfer function was last modified time = model.componentData[index].scalarOpacity.getMTime(); mTime = mTime > time ? mTime : time; }
if (model.componentData[index].gradientOpacity) { if (!model.componentData[index].disableGradientOpacity) { // time that Gradient opacity transfer function was last modified time = model.componentData[index].gradientOpacity.getMTime(); mTime = mTime > time ? mTime : time; } } }
return mTime; };
publicAPI.getColorChannels = (index) => { if (index < 0 || index > 3) { vtkErrorMacro('Bad index - must be between 0 and 3'); return0; }
// Set the color of a volume to a gray transfer function publicAPI.setGrayTransferFunction = (index = 0, func = null) => { let modified = false; if (model.componentData[index].grayTransferFunction !== func) { model.componentData[index].grayTransferFunction = func; modified = true; }
if (modified) { publicAPI.modified(); } return modified; };
// Get the currently set gray transfer function. Create one if none set. publicAPI.getGrayTransferFunction = (index = 0) => { if (model.componentData[index].grayTransferFunction === null) { model.componentData[index].grayTransferFunction = vtkPiecewiseFunction.newInstance(); model.componentData[index].grayTransferFunction.addPoint(0, 0.0); model.componentData[index].grayTransferFunction.addPoint(1024, 1.0); if (model.componentData[index].colorChannels !== 1) { model.componentData[index].colorChannels = 1; } publicAPI.modified(); }
// Set the color of a volume to an RGB transfer function publicAPI.setRGBTransferFunction = (index = 0, func = null) => { let modified = false; if (model.componentData[index].rGBTransferFunction !== func) { model.componentData[index].rGBTransferFunction = func; modified = true; }
// Set the scalar opacity of a volume to a transfer function publicAPI.setScalarOpacity = (index = 0, func = null) => { if (model.componentData[index].scalarOpacity !== func) { model.componentData[index].scalarOpacity = func; publicAPI.modified(); returntrue; } returnfalse; };
// Get the scalar opacity transfer function. Create one if none set. publicAPI.getScalarOpacity = (index = 0) => { if (model.componentData[index].scalarOpacity === null) { model.componentData[index].scalarOpacity = vtkPiecewiseFunction.newInstance(); model.componentData[index].scalarOpacity.addPoint(0, 1.0); model.componentData[index].scalarOpacity.addPoint(1024, 1.0); publicAPI.modified(); }
// Properties moved from volume mapper ipScalarRange: [-1000000.0, 1000000.0], filterMode: FilterMode.OFF, // ignored by WebGL so no behavior change preferSizeOverAccuracy: false, // Whether to use halfFloat representation of float, when it is inaccurate computeNormalFromOpacity: false, // volume shadow parameters volumetricScatteringBlending: 0.0, globalIlluminationReach: 0.0, anisotropy: 0.0, // local ambient occlusion localAmbientOcclusion: false, LAOKernelSize: 15, LAOKernelRadius: 7, updatedExtents: [],